Updated mapscreen.h and strategicmap.h (number of town, sams, ...) see revision 671

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@686 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-01-28 20:07:40 +00:00
parent 0ae307a316
commit 06a9541f24
4 changed files with 4 additions and 4 deletions
+1 -1
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@@ -36,6 +36,6 @@ INT16 zTrackingNumber[16] = { L"Z" };
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define SAVE_GAME_VERSION 100 // 99
#define SAVE_GAME_VERSION 101 //100 // 99
const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;
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+2 -2
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@@ -10,8 +10,8 @@
#define MAX_TOWN_NAME_LENGHT 32
#define MAX_TOWNS 13 //50
#define MAX_TOWN_SECTORS 40 //260
#define MAX_TOWNS 50 //13
#define MAX_TOWN_SECTORS 260 //40
// Sector name identifiers
enum Towns
+1 -1
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@@ -30,7 +30,7 @@ extern INT8 gbWorldSectorZ;
// SAM definitions
extern UINT8 NUMBER_OF_SAMS;
#define MAX_NUMBER_OF_SAMS 4 //50
#define MAX_NUMBER_OF_SAMS 50 //4
extern INT16 pSamList[ MAX_NUMBER_OF_SAMS ];
extern INT16 pSamGridNoAList[ MAX_NUMBER_OF_SAMS ];