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Updated mapscreen.h and strategicmap.h (number of town, sams, ...) see revision 671
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@686 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -36,6 +36,6 @@ INT16 zTrackingNumber[16] = { L"Z" };
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define SAVE_GAME_VERSION 100 // 99
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#define SAVE_GAME_VERSION 101 //100 // 99
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const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;
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@@ -10,8 +10,8 @@
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#define MAX_TOWN_NAME_LENGHT 32
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#define MAX_TOWNS 13 //50
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#define MAX_TOWN_SECTORS 40 //260
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#define MAX_TOWNS 50 //13
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#define MAX_TOWN_SECTORS 260 //40
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// Sector name identifiers
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enum Towns
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@@ -30,7 +30,7 @@ extern INT8 gbWorldSectorZ;
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// SAM definitions
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extern UINT8 NUMBER_OF_SAMS;
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#define MAX_NUMBER_OF_SAMS 4 //50
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#define MAX_NUMBER_OF_SAMS 50 //4
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extern INT16 pSamList[ MAX_NUMBER_OF_SAMS ];
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extern INT16 pSamGridNoAList[ MAX_NUMBER_OF_SAMS ];
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