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Updated mapscreen.h and strategicmap.h (number of town, sams, ...) see revision 671
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@686 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -36,6 +36,6 @@ INT16 zTrackingNumber[16] = { L"Z" };
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define SAVE_GAME_VERSION 100 // 99
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#define SAVE_GAME_VERSION 101 //100 // 99
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const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;
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