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When setting up autobandage, use first aid kits before using medkits.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8576 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-9
@@ -15,9 +15,9 @@
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8571 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8576 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8571 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8576 (Development Build)" };
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#endif
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// ------------------------------
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@@ -27,11 +27,11 @@
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8571 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8576 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8571 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8576 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8571 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8576 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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@@ -46,16 +46,16 @@
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8571 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8576 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8571 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8576 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8571 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8576 (Development Build)" };
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Build 18.06.11" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 18.07.14" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -421,11 +421,16 @@ INT8 DecideAutoBandage( SOLDIERTYPE * pSoldier )
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return( AI_ACTION_NONE );
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}
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bSlot = FindObjClass( pSoldier, IC_MEDKIT );
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if (bSlot == NO_SLOT)
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// Flugente: when bandaging, use first aid kits first (it's their only usage, medkits can be used for healing and surgery as well)
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bSlot = FindFirstAidKit( pSoldier );
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if ( bSlot == NO_SLOT )
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{
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// no medical kit!
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return( AI_ACTION_NONE );
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bSlot = FindMedKit( pSoldier );
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if ( bSlot == NO_SLOT )
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{
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// no medical kit!
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return( AI_ACTION_NONE );
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}
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}
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if (pSoldier->bBleeding)
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