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Small fixes for compiling different language versions (German, Russian)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -253,7 +253,7 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
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#elif defined( POLISH )
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sprintf( zLanguage, "POLISH" );
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#elif defined( RUSSIAN )
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sprintf( zLanguage, "RUSSIAN" );
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sprintf( (char *)zLanguage, "RUSSIAN" );
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#elif defined( SPANISH )
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sprintf( zLanguage, "SPANISH" );
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#elif defined( TAIWANESE )
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@@ -3,10 +3,8 @@
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#include "_Ja25EnglishText.h"
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#else
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#include "Language Defines.h"
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#ifdef ENGLISH
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#include "text.h"
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#include "Fileman.h"
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#endif
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#include "text.h"
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#include "Fileman.h"
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#endif
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#ifdef GERMAN
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@@ -3,10 +3,8 @@
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#include "_Ja25RussianText.h"
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#else
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#include "Language Defines.h"
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#ifdef ENGLISH
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#include "text.h"
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#include "Fileman.h"
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#endif
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#include "text.h"
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#include "Fileman.h"
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#endif
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#ifdef RUSSIAN
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@@ -3,6 +3,8 @@
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#else
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#endif
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#include "Language Defines.h"
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#include "text.h"
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#include "Fileman.h"
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#ifdef RUSSIAN
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