Small fixes for compiling different language versions (German, Russian)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-07-15 11:12:27 +00:00
parent ee6980bc5d
commit 089e08f202
7 changed files with 11 additions and 12 deletions
+1 -1
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@@ -253,7 +253,7 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
#elif defined( POLISH )
sprintf( zLanguage, "POLISH" );
#elif defined( RUSSIAN )
sprintf( zLanguage, "RUSSIAN" );
sprintf( (char *)zLanguage, "RUSSIAN" );
#elif defined( SPANISH )
sprintf( zLanguage, "SPANISH" );
#elif defined( TAIWANESE )
+2 -4
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@@ -3,10 +3,8 @@
#include "_Ja25EnglishText.h"
#else
#include "Language Defines.h"
#ifdef ENGLISH
#include "text.h"
#include "Fileman.h"
#endif
#include "text.h"
#include "Fileman.h"
#endif
#ifdef GERMAN
+2 -4
View File
@@ -3,10 +3,8 @@
#include "_Ja25RussianText.h"
#else
#include "Language Defines.h"
#ifdef ENGLISH
#include "text.h"
#include "Fileman.h"
#endif
#include "text.h"
#include "Fileman.h"
#endif
#ifdef RUSSIAN
+2
View File
@@ -3,6 +3,8 @@
#else
#endif
#include "Language Defines.h"
#include "text.h"
#include "Fileman.h"
#ifdef RUSSIAN