mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- added console project for VS 2003
- new shortcut: Ctrl+Y deletes all items of selected type from the sector inventory - new shortcut: Alt+Y sells all items of selected type from the sector inventory git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1051 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -0,0 +1,171 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
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||||
Name="Console"
|
||||
ProjectGUID="{286FCC0E-C6E1-4E29-8642-588D7358966F}"
|
||||
Keyword="Win32Proj">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="0">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=".\;..\;"..\Standard Gaming Platform";..\TileEngine;..\Tactical;..\Utils;..\TacticalAI;..\Editor;..\lua;..\Strategic"
|
||||
PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
|
||||
MinimalRebuild="FALSE"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Debug/Console.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="1"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile=".\Debug\Console.lib"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
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||||
ConfigurationType="4"
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||||
CharacterSet="0">
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<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
GlobalOptimizations="TRUE"
|
||||
InlineFunctionExpansion="1"
|
||||
EnableIntrinsicFunctions="TRUE"
|
||||
FavorSizeOrSpeed="1"
|
||||
OptimizeForProcessor="3"
|
||||
OptimizeForWindowsApplication="TRUE"
|
||||
AdditionalIncludeDirectories=".\;..\;"..\Standard Gaming Platform";..\TileEngine;..\Tactical;..\Utils;..\TacticalAI;..\Editor;..\Strategic;..\Console;..\Res;"C:\Programme\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Release/Console.pch"
|
||||
AssemblerListingLocation=".\Release/"
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||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
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||||
BrowseInformation="1"
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||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
AdditionalDependencies="comctl32.lib"
|
||||
OutputFile=".\Release\Console.lib"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
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||||
<Files>
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||||
<Filter
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||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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||||
<File
|
||||
RelativePath=".\Console.cpp">
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||||
</File>
|
||||
<File
|
||||
RelativePath=".\Cursors.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Dialogs.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\FileStream.cpp">
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||||
</File>
|
||||
</Filter>
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||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
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||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
|
||||
<File
|
||||
RelativePath=".\ComBSTROut.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ComVariantOut.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Console.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Cursors.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Dialogs.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\FileStream.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
|
||||
<File
|
||||
RelativePath=".\console.ico">
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||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\ReadMe.txt">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
+1
-1
@@ -23,7 +23,7 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
|
||||
#else
|
||||
|
||||
//RELEASE BUILD VERSION
|
||||
CHAR16 zVersionLabel[256] = { L"Release v1.13.1047" };
|
||||
CHAR16 zVersionLabel[256] = { L"Release v1.13.1051" };
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -37,6 +37,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua", "lua\lua.vcproj", "{0
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ja2", "JA2.vcproj", "{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F} = {286FCC0E-C6E1-4E29-8642-588D7358966F}
|
||||
{2124B612-013E-492D-911C-B5737D60EEDF} = {2124B612-013E-492D-911C-B5737D60EEDF}
|
||||
{095CC13E-F2F8-4070-AC7A-70926A0ADF37} = {095CC13E-F2F8-4070-AC7A-70926A0ADF37}
|
||||
{33CD085A-A03E-4D2C-970A-D69CD5466806} = {33CD085A-A03E-4D2C-970A-D69CD5466806}
|
||||
@@ -48,6 +49,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ja2", "JA2.vcproj", "{32A55
|
||||
{4D4A4AF3-63D1-4C4B-81B5-3EFB3BD574F2} = {4D4A4AF3-63D1-4C4B-81B5-3EFB3BD574F2}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Console", "Console\Console.vcproj", "{286FCC0E-C6E1-4E29-8642-588D7358966F}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfiguration) = preSolution
|
||||
Bounds Checker = Bounds Checker
|
||||
@@ -220,6 +225,22 @@ Global
|
||||
{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}.Release Demo.Build.0 = Release Demo|Win32
|
||||
{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}.Release with Debug Info.ActiveCfg = Release with Debug Info|Win32
|
||||
{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}.Release with Debug Info.Build.0 = Release with Debug Info|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Bounds Checker.ActiveCfg = Release|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Bounds Checker.Build.0 = Release|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Debug.ActiveCfg = Debug|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Debug.Build.0 = Debug|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Debug Demo.ActiveCfg = Debug|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Debug Demo.Build.0 = Debug|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Demo Bounds Checker.ActiveCfg = Debug|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Demo Bounds Checker.Build.0 = Debug|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Demo Release with Debug Info.ActiveCfg = Release|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Demo Release with Debug Info.Build.0 = Release|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Release.ActiveCfg = Release|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Release.Build.0 = Release|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Release Demo.ActiveCfg = Release|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Release Demo.Build.0 = Release|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Release with Debug Info.ActiveCfg = Release|Win32
|
||||
{286FCC0E-C6E1-4E29-8642-588D7358966F}.Release with Debug Info.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
EndGlobalSection
|
||||
|
||||
+73
-64
@@ -523,7 +523,7 @@
|
||||
FavorSizeOrSpeed="1"
|
||||
OptimizeForProcessor="3"
|
||||
OptimizeForWindowsApplication="TRUE"
|
||||
AdditionalIncludeDirectories="".\Standard Gaming Platform";.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\Lua;.\"
|
||||
AdditionalIncludeDirectories=".\Res;".\Standard Gaming Platform";.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\Lua;.\Console;.\"
|
||||
PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
@@ -545,7 +545,7 @@
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib lua51.lib"
|
||||
OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.1024_EN.exe"
|
||||
OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.1051L_EN.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
@@ -1564,65 +1564,6 @@
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Res\ja2.rc">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Demo|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Demo Bounds Checker|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Demo Release with Debug Info|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release with Debug Info|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Bounds Checker|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Demo|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="jascreens.cpp">
|
||||
<FileConfiguration
|
||||
@@ -2369,9 +2310,77 @@
|
||||
RelativePath="VtuneApi.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="Res\jagged3.ico">
|
||||
</File>
|
||||
<Filter
|
||||
Name="Resource Files">
|
||||
<File
|
||||
RelativePath=".\Console\Console.rc">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Res\ja2.rc">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Demo|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Demo Bounds Checker|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Demo Release with Debug Info|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release with Debug Info|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Bounds Checker|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Demo|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
AdditionalIncludeDirectories="Res;.\Res"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Res\jagged3.ico">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Res\resource.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
|
||||
@@ -177,7 +177,7 @@
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\;..\Lua;..\TileEngine;..\Tactical;..\Utils;..\strategic;.\"
|
||||
AdditionalIncludeDirectories=".\;..\;..\Lua;..\TileEngine;..\Tactical;..\Utils;..\Strategic;..\Console;..\Res"
|
||||
PreprocessorDefinitions="NO_ZLIB;JA2_PRECOMPILED_HEADERS;NO_ZLIB_COMPRESSION;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
@@ -218,6 +218,9 @@ extern void StackObjs( OBJECTTYPE * pSourceObj, OBJECTTYPE * pTargetObj, UINT8 u
|
||||
extern void MAPEndItemPointer( );
|
||||
extern BOOLEAN GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle( INT16 *psSectorX, INT16 *psSectorY, INT16 *psSectorZ );
|
||||
|
||||
void DeleteAllItemsInInventoryPool();
|
||||
void DeleteItemsOfType( UINT16 usItemType );
|
||||
INT32 SellItemsOfType( UINT16 usItemType );
|
||||
|
||||
// load the background panel graphics for inventory
|
||||
BOOLEAN LoadInventoryPoolGraphic( void )
|
||||
@@ -1411,6 +1414,7 @@ void BeginInventoryPoolPtr( OBJECTTYPE *pInventorySlot )
|
||||
BOOLEAN fSELLALL = gGameExternalOptions.fSellAll;
|
||||
INT16 iPriceModifier = gGameExternalOptions.iPriceModifier;
|
||||
|
||||
|
||||
// If not null return
|
||||
if ( gpItemPointer != NULL )
|
||||
{
|
||||
@@ -1438,8 +1442,16 @@ void BeginInventoryPoolPtr( OBJECTTYPE *pInventorySlot )
|
||||
|
||||
if ( _KeyDown ( CTRL ))
|
||||
{
|
||||
INT16 usDesiredItemType = gItemPointer.usItem;
|
||||
|
||||
gpItemPointer = NULL;
|
||||
fMapInventoryItem = FALSE;
|
||||
|
||||
if ( _KeyDown ( 89 )) //Lalien: delete all items of this type on Ctrl+Y
|
||||
{
|
||||
DeleteItemsOfType( usDesiredItemType );
|
||||
}
|
||||
|
||||
if ( fShowMapInventoryPool )
|
||||
HandleButtonStatesWhileMapInventoryActive();
|
||||
}
|
||||
@@ -1447,6 +1459,7 @@ void BeginInventoryPoolPtr( OBJECTTYPE *pInventorySlot )
|
||||
{
|
||||
|
||||
INT32 iPrice = 0;
|
||||
INT16 usDesiredItemType = gItemPointer.usItem;
|
||||
|
||||
if( gItemPointer.ubNumberOfObjects > 1)
|
||||
{
|
||||
@@ -1478,13 +1491,20 @@ void BeginInventoryPoolPtr( OBJECTTYPE *pInventorySlot )
|
||||
if( iPriceModifier < 1) iPriceModifier = 1;
|
||||
|
||||
iPrice = (INT32) (iPrice / iPriceModifier);
|
||||
|
||||
AddTransactionToPlayersBook( SOLD_ITEMS, 0, GetWorldTotalMin(), iPrice );
|
||||
|
||||
PlayJA2Sample( COMPUTER_BEEP2_IN, RATE_11025, 15, 1, MIDDLEPAN );
|
||||
gpItemPointer = NULL;
|
||||
fMapInventoryItem = FALSE;
|
||||
|
||||
if ( _KeyDown ( 89 )) //Lalien: sell all items of this type on Alt+Y
|
||||
{
|
||||
iPrice = iPrice + SellItemsOfType( usDesiredItemType );
|
||||
}
|
||||
|
||||
AddTransactionToPlayersBook( SOLD_ITEMS, 0, GetWorldTotalMin(), iPrice );
|
||||
|
||||
if ( fShowMapInventoryPool )
|
||||
HandleButtonStatesWhileMapInventoryActive();
|
||||
HandleButtonStatesWhileMapInventoryActive();
|
||||
|
||||
}
|
||||
else
|
||||
@@ -2283,3 +2303,84 @@ BOOLEAN CanPlayerUseSectorInventory( SOLDIERTYPE *pSelectedSoldier )
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
void DeleteAllItemsInInventoryPool()
|
||||
{
|
||||
INT32 iNumber;
|
||||
|
||||
for( iNumber = 0 ; iNumber < iTotalNumberOfSlots ; ++iNumber)
|
||||
{
|
||||
DeleteObj( &pInventoryPoolList [ iNumber ].o );
|
||||
}
|
||||
|
||||
fMapPanelDirty = TRUE;
|
||||
|
||||
ClearUpTempUnSeenList( );
|
||||
SaveSeenAndUnseenItems();
|
||||
DestroyStash();
|
||||
BuildStashForSelectedSector( sSelMapX, sSelMapY, iCurrentMapSectorZ);
|
||||
}
|
||||
|
||||
|
||||
void DeleteItemsOfType( UINT16 usItemType )
|
||||
{
|
||||
INT32 iNumber;
|
||||
|
||||
for( iNumber = 0 ; iNumber < iTotalNumberOfSlots ; ++iNumber)
|
||||
{
|
||||
if ( pInventoryPoolList [ iNumber ].o.usItem == usItemType )
|
||||
{
|
||||
DeleteObj( &pInventoryPoolList [ iNumber ].o );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
INT32 SellItemsOfType( UINT16 usItemType )
|
||||
{
|
||||
INT32 iNumber;
|
||||
INT32 iPrice = 0;
|
||||
INT16 iPriceModifier = gGameExternalOptions.iPriceModifier;
|
||||
|
||||
for( iNumber = 0 ; iNumber < iTotalNumberOfSlots ; ++iNumber)
|
||||
{
|
||||
if ( pInventoryPoolList[ iNumber ].o.usItem == usItemType )
|
||||
{
|
||||
if( pInventoryPoolList[ iNumber ].o.ubNumberOfObjects > 1)
|
||||
{
|
||||
if( Item[ pInventoryPoolList[ iNumber ].o.usItem ].usItemClass == IC_AMMO )
|
||||
{
|
||||
for (INT8 bLoop = 0; bLoop < pInventoryPoolList [ iNumber ].o.ubNumberOfObjects; bLoop++)
|
||||
{
|
||||
iPrice += (INT32)( Item[pInventoryPoolList[ iNumber ].o.usItem].usPrice * (float) pInventoryPoolList[ iNumber ].o.ubShotsLeft[bLoop] / Magazine[ Item[pInventoryPoolList[ iNumber ].o.usItem].ubClassIndex ].ubMagSize );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (INT8 bLoop = 0; bLoop < pInventoryPoolList[ iNumber ].o.ubNumberOfObjects; bLoop++)
|
||||
{
|
||||
iPrice += (INT32)( Item[pInventoryPoolList[ iNumber ].o.usItem].usPrice * (float)pInventoryPoolList[ iNumber ].o.bStatus[bLoop] / 100 );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
iPrice = ( Item[pInventoryPoolList[ iNumber ].o.usItem].usPrice * pInventoryPoolList[ iNumber ].o.bStatus[0] / 100 );
|
||||
|
||||
for (INT8 bLoop = 0; bLoop < MAX_ATTACHMENTS; bLoop++)
|
||||
{
|
||||
iPrice += (INT32) ( Item[pInventoryPoolList[ iNumber ].o.usAttachItem[bLoop]].usPrice * (float)pInventoryPoolList[ iNumber ].o.bAttachStatus[bLoop] / 100);
|
||||
}
|
||||
}
|
||||
|
||||
if( iPriceModifier < 1) iPriceModifier = 1;
|
||||
|
||||
iPrice = (INT32) (iPrice / iPriceModifier);
|
||||
|
||||
|
||||
DeleteObj( &pInventoryPoolList [ iNumber ].o );
|
||||
}
|
||||
}
|
||||
return iPrice;
|
||||
}
|
||||
|
||||
+1
-1
@@ -183,7 +183,7 @@
|
||||
FavorSizeOrSpeed="1"
|
||||
OptimizeForProcessor="3"
|
||||
OptimizeForWindowsApplication="TRUE"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\;..\Console"
|
||||
PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
|
||||
+1
-7
@@ -67,7 +67,7 @@
|
||||
FavorSizeOrSpeed="1"
|
||||
OptimizeForProcessor="3"
|
||||
OptimizeForWindowsApplication="TRUE"
|
||||
AdditionalIncludeDirectories=".\;..\;"..\Standard Gaming Platform";..\TileEngine;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic"
|
||||
AdditionalIncludeDirectories=".\;..\;"..\Standard Gaming Platform";..\TileEngine;..\Tactical;..\Utils;..\TacticalAI;..\Editor;..\Strategic;..\Res"
|
||||
PreprocessorDefinitions="PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
@@ -114,9 +114,6 @@
|
||||
Name="Quelldateien"
|
||||
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
|
||||
<File
|
||||
RelativePath=".\Console.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lua.cpp">
|
||||
</File>
|
||||
@@ -128,9 +125,6 @@
|
||||
Name="Headerdateien"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
|
||||
<File
|
||||
RelativePath=".\Console.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lauxlib.h">
|
||||
</File>
|
||||
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by ja2.rc
|
||||
//
|
||||
#define IDI_ICON1 113
|
||||
#define IDI_ICON2 115
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 114
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#define ID_ABOUT 116
|
||||
#define IDD_ABOUT 117
|
||||
#define ID_COPY 118
|
||||
#define ID_PASTE 119
|
||||
#define ID_EXIT_CONSOLE 120
|
||||
#define IDR_POPUP_MENU 130
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user