mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
************************************************************
* Merged GameDir from Development Trunk: Revision 4063 * ************************************************************ - Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1,25 +1,214 @@
|
||||
[Ja2_mp Settings]
|
||||
ALLOW_CUSTOM_NIV = 0
|
||||
CIV_ENABLED = 0
|
||||
CLIENT_NAME = Player Name
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||||
DAMAGE_MULTIPLIER = 0.7
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||||
DIFFICULT_LEVEL = 3
|
||||
DISABLE_BOBBY_RAYS = 0
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||||
FILE_TRANSFER_DIRECTORY = MULTIPLAYER/Servers/My Server
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||||
GAME_MODE = 0
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||||
KIT_BAG = [201,214,243]
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||||
MAX_CLIENTS = 4
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||||
MAX_MERCS = 5
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||||
OVERRIDE_MAX_AI = 0
|
||||
RANDOM_EDGES = 0
|
||||
RANDOM_MERCS = 0
|
||||
REPORT_NAME = 1
|
||||
SAME_MERC = 1
|
||||
SERVER_IP = 127.0.0.1
|
||||
SERVER_NAME = Server Name
|
||||
SERVER_PORT = 60005
|
||||
STARTING_BALANCE = 25000
|
||||
SYNC_CLIENTS_MP_DIR = 1
|
||||
TIME = 13.50
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||||
TIMED_TURN_SECS_PER_TICK = 25
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||||
[JA2 Multiplayer Initial Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; The following settings cannot be changed in the HOST screen, so you have to set the values here in this file.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Server Name
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||||
;
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||||
; Enter any name here
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||||
;------------------------------------------------------------------------------------------------------------------------------
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||||
SERVER_NAME = My JA2 Server
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
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||||
; Game Data Synchronization Directory
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||||
;
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||||
; No need to change this path. This is the default 1.13 multiplayer Game Data folder for hosting synchronization files.
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||||
;------------------------------------------------------------------------------------------------------------------------------
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||||
GAME_DATA_SYNC_DIRECTORY = MULTIPLAYER/Servers/My Server
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Additional Merc starting gears
|
||||
;
|
||||
; Put the item numbers between the brackets [], and each merc you hire will have the items as an additional starting gear.
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||||
; The maxium number of items is limited to 20.
|
||||
;
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||||
; 201 = First Aid Kit
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||||
; 214 = Canteen
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||||
; 243 = Wire Cutters
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||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
KIT_BAG = [201,214,243]
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||||
|
||||
|
||||
;******************************************************************************************************************************
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||||
; The following settings can be modified in the HOST screen. Do not change anything here until you know what you do.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Server IP
|
||||
;
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||||
; HOST: Enter "127.0.0.1" for beeing the host (= CLIENT #1)
|
||||
; Send your external IP (via IRC, ICQ, ...) to all of the clients who should connect to your server
|
||||
; See: www.whatismyip.com
|
||||
; CLIENT: You have to enter the external IP of the server
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SERVER_IP = 127.0.0.1
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Server Port
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||||
;
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||||
; Enter a port here. The port should be > 60000 and should be forwarded if you want to be the HOST.
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||||
; Send the port number (via IRC, ICQ, ...) to all of the clients who should connect to your server.
|
||||
; See: http://portforward.com
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||||
;------------------------------------------------------------------------------------------------------------------------------
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||||
SERVER_PORT = 60005
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||||
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||||
;------------------------------------------------------------------------------------------------------------------------------
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||||
; Player Name
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||||
;
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||||
; Max: 11 characters
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||||
;------------------------------------------------------------------------------------------------------------------------------
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||||
PLAYER_NAME = Player Name
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||||
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||||
;------------------------------------------------------------------------------------------------------------------------------
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||||
; Synchronize Clients Game Directory if the files from the server, which are stored in GAME_DATA_SYNC_DIRECTORY
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||||
;
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||||
; 0 = No
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||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SYNC_GAME_DIRECTORY = 1
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Maximum number of players in a multiplayer game
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||||
;
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||||
; Range: 2 - 4
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||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_PLAYERS = 4
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Game Type
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||||
;
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||||
; 0 = Deathmatch
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||||
; 1 = Team-Deathmatch
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||||
; 2 = Cooperative (CO-OP)
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||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
GAME_TYPE = 0
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Maximum number of mercs a player can have
|
||||
;
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||||
; Range: 1 - 6
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_MERCS = 6
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Starting time
|
||||
;
|
||||
; 0 = Morning
|
||||
; 1 = Afternoon
|
||||
; 2 = Night
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
STARTING_TIME = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Starting cash
|
||||
;
|
||||
; 0 = Low
|
||||
; 1 = Medium
|
||||
; 2 = High
|
||||
; 3 = Unlimited
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
STARTING_CASH = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Timed Turns
|
||||
;
|
||||
; 0 = Never
|
||||
; 1 = Slow
|
||||
; 2 = Medium
|
||||
; 3 = Fast
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
TIMED_TURNS = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Weapon Damage
|
||||
;
|
||||
; 0 = Very Low
|
||||
; 1 = Low
|
||||
; 2 = Normal
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
WEAPON_DAMAGE = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Starting sector edge
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||||
;
|
||||
; 0 = Selectable
|
||||
; 1 = Random
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
STARTING_SECTOR_EDGE = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Inventory / Attachments
|
||||
;
|
||||
; 0 = Old / Old
|
||||
; 1 = New / Old
|
||||
; 2 = New / New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
INVENTORY_ATTACHMENTS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Skill Traits
|
||||
;
|
||||
; 0 = Old
|
||||
; 1 = New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SKILL_TRAITS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Difficulty Level
|
||||
;
|
||||
; 0 = Novice
|
||||
; 1 = Experienced
|
||||
; 2 = Expert
|
||||
; 3 = INSANE
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
DIFFICULTY_LEVEL = 2
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Bobby Rays
|
||||
;
|
||||
; 0 = Allow
|
||||
; 1 = Disable
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
BOBBY_RAYS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Hire mercs method
|
||||
;
|
||||
; 0 = Normal
|
||||
; 1 = Random
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
HIRE_MERCS_METHOD = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enforce maximum number of enemies in a CO-OP game
|
||||
;
|
||||
; 0 = No
|
||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_ENEMIES_IN_COOP = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Report hired merc name
|
||||
;
|
||||
; 0 = No
|
||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
REPORT_HIRED_MERC_NAME = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable Civilians in CO-OP
|
||||
;
|
||||
; 0 = No
|
||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
ENABLE_CIVILIANS_IN_COOP = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Same merc allowed
|
||||
;
|
||||
; 0 = Disable
|
||||
; 1 = Allow
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SAME_MERC_ALLOWED = 1
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
[JA2 Singleplayer Initial Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; The following settings are the initial settings in the initial game screen when you start a new game.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Difficulty Level
|
||||
;
|
||||
; 0 = Novice
|
||||
; 1 = Experienced
|
||||
; 2 = Expert
|
||||
; 3 = INSANE
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
DIFFICULTY_LEVEL = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Bobby Ray's Selection
|
||||
;
|
||||
; 0 = Normal
|
||||
; 1 = Great
|
||||
; 2 = Excellent
|
||||
; 3 = Awesome
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
BOBBY_RAY_SELECTION = 2
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Max IMP Characters
|
||||
;
|
||||
; Range: 1 - 6
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_IMP_CHARACTERS = 6
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Progress Speed of Item Choices
|
||||
;
|
||||
; 0 = Very Slow
|
||||
; 1 = Slow
|
||||
; 2 = Normal
|
||||
; 3 = Fast
|
||||
; 4 = Very Fast
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
PROGRESS_SPEED_OF_ITEM_CHOICES = 2
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Skill Traits
|
||||
;
|
||||
; 0 = Old
|
||||
; 1 = New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SKILL_TRAITS = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Inventory / Attachments
|
||||
;
|
||||
; 0 = Old / Old
|
||||
; 1 = New / Old
|
||||
; 2 = New / New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
INVENTORY_ATTACHMENTS = 2
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Game Style
|
||||
;
|
||||
; 0 = Realistic
|
||||
; 1 = Sci Fi
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
GAME_STYLE = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enemies Drop All Items
|
||||
;
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
ENEMIES_DROP_ALL_ITEMS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Extra Difficulty
|
||||
;
|
||||
; 0 = Save Anytime
|
||||
; 1 = Ironman (cannot save in combat)
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
EXTRA_DIFFICULTY = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Available Arsenal
|
||||
;
|
||||
; 0 = Reduced
|
||||
; 1 = Tons of Guns
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
AVAILABLE_ARSENAL = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Number of Terrorists
|
||||
;
|
||||
; 0 = Random
|
||||
; 1 = All
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
NUMBER_OF_TERRORISTS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Secret Weapon Caches
|
||||
;
|
||||
; 0 = Random
|
||||
; 1 = All
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SECRET_WEAPON_CACHES = 0
|
||||
@@ -1,25 +1,214 @@
|
||||
[Ja2_mp Settings]
|
||||
ALLOW_CUSTOM_NIV = 0
|
||||
CIV_ENABLED = 0
|
||||
CLIENT_NAME = Player Name
|
||||
DAMAGE_MULTIPLIER = 0.7
|
||||
DIFFICULT_LEVEL = 3
|
||||
DISABLE_BOBBY_RAYS = 0
|
||||
FILE_TRANSFER_DIRECTORY = MULTIPLAYER/Servers/My Server
|
||||
GAME_MODE = 0
|
||||
KIT_BAG = [201,214,243]
|
||||
MAX_CLIENTS = 4
|
||||
MAX_MERCS = 5
|
||||
OVERRIDE_MAX_AI = 0
|
||||
RANDOM_EDGES = 0
|
||||
RANDOM_MERCS = 0
|
||||
REPORT_NAME = 1
|
||||
SAME_MERC = 1
|
||||
SERVER_IP = 127.0.0.1
|
||||
SERVER_NAME = Server Name
|
||||
SERVER_PORT = 60005
|
||||
STARTING_BALANCE = 25000
|
||||
SYNC_CLIENTS_MP_DIR = 1
|
||||
TIME = 13.50
|
||||
TIMED_TURN_SECS_PER_TICK = 25
|
||||
[JA2 Multiplayer Initial Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; The following settings cannot be changed in the HOST screen, so you have to set the values here in this file.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Server Name
|
||||
;
|
||||
; Enter any name here
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SERVER_NAME = My JA2 Server
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Game Data Synchronization Directory
|
||||
;
|
||||
; No need to change this path. This is the default 1.13 multiplayer Game Data folder for hosting synchronization files.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
GAME_DATA_SYNC_DIRECTORY = MULTIPLAYER/Servers/My Server
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Additional Merc starting gears
|
||||
;
|
||||
; Put the item numbers between the brackets [], and each merc you hire will have the items as an additional starting gear.
|
||||
; The maxium number of items is limited to 20.
|
||||
;
|
||||
; 201 = First Aid Kit
|
||||
; 214 = Canteen
|
||||
; 243 = Wire Cutters
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
KIT_BAG = [201,214,243]
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; The following settings can be modified in the HOST screen. Do not change anything here until you know what you do.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Server IP
|
||||
;
|
||||
; HOST: Enter "127.0.0.1" for beeing the host (= CLIENT #1)
|
||||
; Send your external IP (via IRC, ICQ, ...) to all of the clients who should connect to your server
|
||||
; See: www.whatismyip.com
|
||||
; CLIENT: You have to enter the external IP of the server
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SERVER_IP = 127.0.0.1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Server Port
|
||||
;
|
||||
; Enter a port here. The port should be > 60000 and should be forwarded if you want to be the HOST.
|
||||
; Send the port number (via IRC, ICQ, ...) to all of the clients who should connect to your server.
|
||||
; See: http://portforward.com
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SERVER_PORT = 60005
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Player Name
|
||||
;
|
||||
; Max: 11 characters
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
PLAYER_NAME = Player Name
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Synchronize Clients Game Directory if the files from the server, which are stored in GAME_DATA_SYNC_DIRECTORY
|
||||
;
|
||||
; 0 = No
|
||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SYNC_GAME_DIRECTORY = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Maximum number of players in a multiplayer game
|
||||
;
|
||||
; Range: 2 - 4
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_PLAYERS = 4
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Game Type
|
||||
;
|
||||
; 0 = Deathmatch
|
||||
; 1 = Team-Deathmatch
|
||||
; 2 = Cooperative (CO-OP)
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
GAME_TYPE = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Maximum number of mercs a player can have
|
||||
;
|
||||
; Range: 1 - 6
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_MERCS = 6
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Starting time
|
||||
;
|
||||
; 0 = Morning
|
||||
; 1 = Afternoon
|
||||
; 2 = Night
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
STARTING_TIME = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Starting cash
|
||||
;
|
||||
; 0 = Low
|
||||
; 1 = Medium
|
||||
; 2 = High
|
||||
; 3 = Unlimited
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
STARTING_CASH = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Timed Turns
|
||||
;
|
||||
; 0 = Never
|
||||
; 1 = Slow
|
||||
; 2 = Medium
|
||||
; 3 = Fast
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
TIMED_TURNS = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Weapon Damage
|
||||
;
|
||||
; 0 = Very Low
|
||||
; 1 = Low
|
||||
; 2 = Normal
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
WEAPON_DAMAGE = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Starting sector edge
|
||||
;
|
||||
; 0 = Selectable
|
||||
; 1 = Random
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
STARTING_SECTOR_EDGE = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Inventory / Attachments
|
||||
;
|
||||
; 0 = Old / Old
|
||||
; 1 = New / Old
|
||||
; 2 = New / New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
INVENTORY_ATTACHMENTS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Skill Traits
|
||||
;
|
||||
; 0 = Old
|
||||
; 1 = New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SKILL_TRAITS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Difficulty Level
|
||||
;
|
||||
; 0 = Novice
|
||||
; 1 = Experienced
|
||||
; 2 = Expert
|
||||
; 3 = INSANE
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
DIFFICULTY_LEVEL = 2
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Bobby Rays
|
||||
;
|
||||
; 0 = Allow
|
||||
; 1 = Disable
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
BOBBY_RAYS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Hire mercs method
|
||||
;
|
||||
; 0 = Normal
|
||||
; 1 = Random
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
HIRE_MERCS_METHOD = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enforce maximum number of enemies in a CO-OP game
|
||||
;
|
||||
; 0 = No
|
||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_ENEMIES_IN_COOP = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Report hired merc name
|
||||
;
|
||||
; 0 = No
|
||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
REPORT_HIRED_MERC_NAME = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable Civilians in CO-OP
|
||||
;
|
||||
; 0 = No
|
||||
; 1 = Yes
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
ENABLE_CIVILIANS_IN_COOP = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Same merc allowed
|
||||
;
|
||||
; 0 = Disable
|
||||
; 1 = Allow
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SAME_MERC_ALLOWED = 1
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
[JA2 Singleplayer Initial Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; The following settings are the initial settings in the initial game screen when you start a new game.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Difficulty Level
|
||||
;
|
||||
; 0 = Novice
|
||||
; 1 = Experienced
|
||||
; 2 = Expert
|
||||
; 3 = INSANE
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
DIFFICULTY_LEVEL = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Bobby Ray's Selection
|
||||
;
|
||||
; 0 = Normal
|
||||
; 1 = Great
|
||||
; 2 = Excellent
|
||||
; 3 = Awesome
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
BOBBY_RAY_SELECTION = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Max IMP Characters
|
||||
;
|
||||
; Range: 1 - 6
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
MAX_IMP_CHARACTERS = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Progress Speed of Item Choices
|
||||
;
|
||||
; 0 = Very Slow
|
||||
; 1 = Slow
|
||||
; 2 = Normal
|
||||
; 3 = Fast
|
||||
; 4 = Very Fast
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
PROGRESS_SPEED_OF_ITEM_CHOICES = 2
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Skill Traits
|
||||
;
|
||||
; 0 = Old
|
||||
; 1 = New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SKILL_TRAITS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Inventory / Attachments
|
||||
;
|
||||
; 0 = Old / Old
|
||||
; 1 = New / Old
|
||||
; 2 = New / New
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
INVENTORY_ATTACHMENTS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Game Style
|
||||
;
|
||||
; 0 = Realistic
|
||||
; 1 = Sci Fi
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
GAME_STYLE = 1
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enemies Drop All Items
|
||||
;
|
||||
; 0 = Off
|
||||
; 1 = On
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
ENEMIES_DROP_ALL_ITEMS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Extra Difficulty
|
||||
;
|
||||
; 0 = Save Anytime
|
||||
; 1 = Ironman (cannot save in combat)
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
EXTRA_DIFFICULTY = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Available Arsenal
|
||||
;
|
||||
; 0 = Reduced
|
||||
; 1 = Tons of Guns
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
AVAILABLE_ARSENAL = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Number of Terrorists
|
||||
;
|
||||
; 0 = Random
|
||||
; 1 = All
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
NUMBER_OF_TERRORISTS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Secret Weapon Caches
|
||||
;
|
||||
; 0 = Random
|
||||
; 1 = All
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
SECRET_WEAPON_CACHES = 0
|
||||
Reference in New Issue
Block a user