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formatting and efficiency changes to previous commit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9103 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1809,7 +1809,6 @@ BOOLEAN LoadRottingCorpsesFromTempCorpseFile( INT16 sMapX, INT16 sMapY, INT8 bMa
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UINT32 uiNumberOfCorpses=0;
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UINT32 cnt;
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ROTTING_CORPSE_DEFINITION def;
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BOOLEAN fDontAddCorpse = FALSE;
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INT8 bTownId;
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//Delete the existing rotting corpse array
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@@ -1850,8 +1849,6 @@ BOOLEAN LoadRottingCorpsesFromTempCorpseFile( INT16 sMapX, INT16 sMapY, INT8 bMa
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for( cnt=0; cnt<uiNumberOfCorpses; ++cnt )
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{
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fDontAddCorpse = FALSE;
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// Load the Rotting corpses info
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FileRead( hFile, &def, sizeof( ROTTING_CORPSE_DEFINITION ), &uiNumBytesRead );
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if( uiNumBytesRead != sizeof( ROTTING_CORPSE_DEFINITION ) )
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@@ -1910,25 +1907,22 @@ BOOLEAN LoadRottingCorpsesFromTempCorpseFile( INT16 sMapX, INT16 sMapY, INT8 bMa
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// OK, finally, check TOC vs game time to see if at least some time has passed
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if ( ( GetWorldTotalMin( ) - def.uiTimeOfDeath ) >= 30 )
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{
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fDontAddCorpse = TRUE;
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continue;
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}
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}
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}
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}
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}
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if ( !fDontAddCorpse )
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//add the rotting corpse info
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if( AddRottingCorpse( &def ) == -1 )
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{
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//add the rotting corpse info
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if( AddRottingCorpse( &def ) == -1 )
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{
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Failed to add a corpse to GridNo # %d", def.sGridNo ) );
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/*
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Assert( 0 );
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FileClose( hFile );
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return( FALSE );
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*/
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}
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Failed to add a corpse to GridNo # %d", def.sGridNo ) );
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/*
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Assert( 0 );
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FileClose( hFile );
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return( FALSE );
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*/
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}
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}
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