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https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Corrected a graphic rendering issue with attachment alignment on the strategic screen.
Corrected a problem with IMP hiring that caused an assertion error when trying to use the last female IMP profile ID. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2292 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+4
-4
@@ -13,12 +13,12 @@
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#ifdef JA2EDITOR
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//MAP EDITOR BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2227" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2292" };
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#elif defined JA2BETAVERSION
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//BETA/TEST BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Debug v1.13.2227" };
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CHAR16 zVersionLabel[256] = { L"Debug v1.13.2292" };
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#elif defined CRIPPLED_VERSION
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@@ -28,11 +28,11 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Release v1.13.2240" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.2292" };
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#endif
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CHAR8 czVersionNumber[16] = { "Build 08.07.14" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 08.08.05" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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@@ -1031,7 +1031,12 @@ INT32 CountEmptyIMPSlots( INT8 iSex )
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INT32 GetSexOfIMP(INT32 iIMPId)
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{
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INT32 ui;
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for (ui = 0; ui < CountIMPSlots(); ++ui)
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//CHRISL: There is "padding" build into the iaIMPSLots array. The index after the last male and female entry are both set
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// to -1. The following loop, however, does not take this into consideration. A female IMP using iIMPId 56 will never
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// get setup correctly, resulting in the "Assert(FALSE)" the occurs after the loop. Since the array is initially setup
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// by adding 2 to the male/female totals, do the same here.
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//for (ui = 0; ui < CountIMPSlots(); ++ui)
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for (ui = 0; ui < CountIMPSlots()+2; ++ui)
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{
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if (gGameExternalOptions.iaIMPSlots[ui] == iIMPId)
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{
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@@ -521,10 +521,10 @@ INV_ATTACHXY gItemDescAttachmentsXY[] =
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INV_ATTACHXY gMapItemDescAttachmentsXY[] =
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{
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173, 10, SM_INV_SLOT_HEIGHT, 26, INV_BAR_DX + 2, INV_BAR_DY,
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211, 10, SM_INV_SLOT_HEIGHT, 26, INV_BAR_DX + 2, INV_BAR_DY,
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173, 36, SM_INV_SLOT_HEIGHT, 26, INV_BAR_DX + 2, INV_BAR_DY,
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211, 36, SM_INV_SLOT_HEIGHT, 26, INV_BAR_DX + 2, INV_BAR_DY
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171, 10, SM_INV_SLOT_HEIGHT, 26, INV_BAR_DX + 2, INV_BAR_DY,
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209, 10, SM_INV_SLOT_HEIGHT, 26, INV_BAR_DX + 2, INV_BAR_DY,
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171, 36, SM_INV_SLOT_HEIGHT, 26, INV_BAR_DX + 2, INV_BAR_DY,
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209, 36, SM_INV_SLOT_HEIGHT, 26, INV_BAR_DX + 2, INV_BAR_DY
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};
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SGPRect gItemDescProsConsRects[] =
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@@ -66,7 +66,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStaticDebug.lib ws2_32.lib"
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OutputFile="$(OutDir)\ja2_debug_2240_en.exe"
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OutputFile="$(OutDir)\ja2_debug_2292_en.exe"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="2"
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@@ -145,7 +145,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStatic.lib ws2_32.lib"
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OutputFile="$(OutDir)\ja2_release_2240_en.exe"
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OutputFile="$(OutDir)\ja2_release_2292_en.exe"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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GenerateMapFile="true"
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@@ -229,7 +229,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStatic.lib ws2_32.lib"
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OutputFile="$(OutDir)\Map Editor_2227_en.exe"
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OutputFile="$(OutDir)\Map Editor_2292_en.exe"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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GenerateMapFile="true"
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