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Remove useless code
Mouse XY position is fetched, but never used
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@@ -3309,7 +3309,6 @@ static void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY
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UINT16 usImageIndex, * pShadeTable, * pDirtyBackPtr;
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UINT16 usImageIndex, * pShadeTable, * pDirtyBackPtr;
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UINT32 uiBrushWidth, uiBrushHeight, uiDirtyFlags;
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UINT32 uiBrushWidth, uiBrushHeight, uiDirtyFlags;
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INT16 sXPos, sYPos, sZLevel;
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INT16 sXPos, sYPos, sZLevel;
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INT16 sMouseX_M, sMouseY_M;
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BOOLEAN fShadowBlitter = FALSE;
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BOOLEAN fShadowBlitter = FALSE;
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BOOLEAN fZBlitter = FALSE;
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BOOLEAN fZBlitter = FALSE;
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BOOLEAN fZWrite = FALSE;
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BOOLEAN fZWrite = FALSE;
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@@ -3396,8 +3395,6 @@ static void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY
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}
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}
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}
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}
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//if((uiFlags&TILES_TYPE_MASK)==TILES_STATIC_LAND)
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GetMouseXY(&sMouseX_M, &sMouseY_M);
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pDirtyBackPtr = NULL;
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pDirtyBackPtr = NULL;
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