add static keyword

This commit is contained in:
Asdow
2023-09-27 23:23:37 +03:00
parent b49c37e0a9
commit fc6bdad94b
+3 -3
View File
@@ -575,7 +575,7 @@ void RenderHighlight( INT16 sMouseX_M, INT16 sMouseY_M, INT16 sStartPointX_M, IN
BOOLEAN CheckRenderCenter( INT16 sNewCenterX, INT16 sNewCenterY );
// Flugente: display a riot shield
void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue )
static void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue )
{
if (pSoldier)
{
@@ -1028,7 +1028,7 @@ void RenderSetShadows(BOOLEAN fShadows)
}
}
inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIERTYPE * pPaletteTable, UINT32 uiFlags, INT16 * gsForceSoldierZLevel)
inline static UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIERTYPE * pPaletteTable, UINT32 uiFlags, INT16 * gsForceSoldierZLevel)
{
UINT16 * pShadeTable;
// Shade guy always lighter than scene default!
@@ -3285,7 +3285,7 @@ inline static void funcSoldierZLevel(SOLDIERTYPE* pSoldier, INT16 sMapX, INT16 s
}
void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32* puiLevels, UINT16* psLevelIDs)
static void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32* puiLevels, UINT16* psLevelIDs)
{
//#if 0