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-fixed camo not working on enemy soldiers
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@449 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.444" };
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INT16 zVersionLabel[256] = { L"Release v1.13.449" };
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#endif
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INT8 czVersionNumber[16] = { "Build 06.08.15" };
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INT8 czVersionNumber[16] = { "Build 06.08.16" };
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INT16 zTrackingNumber[16] = { L"Z" };
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@@ -457,10 +457,10 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
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if ( i != NO_SLOT && Random( 5 ) < SoldierDifficultyLevel( &Soldier ))
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{
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// start camouflaged
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Soldier.bCamo = (INT8)Item[i].camobonus;
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Soldier.urbanCamo = (INT8)Item[i].urbanCamobonus;
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Soldier.desertCamo = (INT8)Item[i].desertCamobonus;
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Soldier.snowCamo = (INT8)Item[i].snowCamobonus;
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Soldier.bCamo = (INT8)Item[Soldier.inv[ i ].usItem].camobonus;
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Soldier.urbanCamo = (INT8)Item[Soldier.inv[ i ].usItem].urbanCamobonus;
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Soldier.desertCamo = (INT8)Item[Soldier.inv[ i ].usItem].desertCamobonus;
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Soldier.snowCamo = (INT8)Item[Soldier.inv[ i ].usItem].snowCamobonus;
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}
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}
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}
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