more god mod tweaks:

- prevented morale drop from getting damaged
- fixed sometimes taking damage in autoresolve

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9106 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-06-25 21:21:28 +00:00
parent 99cb5f4e31
commit 0dc07614a4
2 changed files with 10 additions and 0 deletions
+4
View File
@@ -4782,6 +4782,10 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
// WANNE: Why is impact here always set to 0? The impact was calculated a few lines before!
//iImpact = 0;
if (gfGodModeCheat && pTarget->pSoldier->bTeam == OUR_TEAM)
{
iImpact = 0;
}
// WANNE: Just for safty.
if (iImpact < 0)
+6
View File
@@ -5873,6 +5873,12 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
UINT8 ubCombinedLoss, ubVolume, ubReason;
// SOLDIERTYPE * pNewSoldier;
if (gfGodModeCheat && this->bTeam == OUR_TEAM)
{
sDamage = 0;
ubSpecial = FIRE_WEAPON_NO_SPECIAL;
}
ubReason = 0;
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "EVENT_SoldierGotHit" );