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more god mod tweaks:
- prevented morale drop from getting damaged - fixed sometimes taking damage in autoresolve git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9106 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4782,6 +4782,10 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
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// WANNE: Why is impact here always set to 0? The impact was calculated a few lines before!
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// WANNE: Why is impact here always set to 0? The impact was calculated a few lines before!
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//iImpact = 0;
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//iImpact = 0;
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if (gfGodModeCheat && pTarget->pSoldier->bTeam == OUR_TEAM)
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{
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iImpact = 0;
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}
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// WANNE: Just for safty.
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// WANNE: Just for safty.
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if (iImpact < 0)
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if (iImpact < 0)
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@@ -5873,6 +5873,12 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
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UINT8 ubCombinedLoss, ubVolume, ubReason;
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UINT8 ubCombinedLoss, ubVolume, ubReason;
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// SOLDIERTYPE * pNewSoldier;
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// SOLDIERTYPE * pNewSoldier;
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if (gfGodModeCheat && this->bTeam == OUR_TEAM)
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{
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sDamage = 0;
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ubSpecial = FIRE_WEAPON_NO_SPECIAL;
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}
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ubReason = 0;
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ubReason = 0;
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "EVENT_SoldierGotHit" );
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "EVENT_SoldierGotHit" );
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