-minor fix to min. bullet calc

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@246 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-17 04:50:22 +00:00
parent 245ea74d2f
commit 0e3276e406
+1 -1
View File
@@ -898,7 +898,7 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
if( bAmmoClips && usAmmoIndex )
{
//Madd: ensure a minimum # of bullets to make sure enemies don't run out and run away
while ( bAmmoClips * Weapon[usGunIndex].ubMagSize < 20 ) // each soldier should have at least 20 bullets, ie: 2 9mm 15rd clips, 3 7rd shotgun shells, 4 6rd speedloaders, etc.
while ( ( bAmmoClips * Weapon[usGunIndex].ubMagSize - Weapon[usGunIndex].ubMagSize) < 20 ) // each soldier should have at least 20 bullets, ie: 2 9mm 15rd clips, 3 7rd shotgun shells, 4 6rd speedloaders, etc.
{
bAmmoClips++;
}