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-minor fix to min. bullet calc
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@246 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -898,7 +898,7 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
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if( bAmmoClips && usAmmoIndex )
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{
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//Madd: ensure a minimum # of bullets to make sure enemies don't run out and run away
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while ( bAmmoClips * Weapon[usGunIndex].ubMagSize < 20 ) // each soldier should have at least 20 bullets, ie: 2 9mm 15rd clips, 3 7rd shotgun shells, 4 6rd speedloaders, etc.
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while ( ( bAmmoClips * Weapon[usGunIndex].ubMagSize - Weapon[usGunIndex].ubMagSize) < 20 ) // each soldier should have at least 20 bullets, ie: 2 9mm 15rd clips, 3 7rd shotgun shells, 4 6rd speedloaders, etc.
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{
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bAmmoClips++;
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}
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