mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Bobby Rays Filter Buttons: Removed "Heavy Weapons" filter from ammo, renamed "LMG" to "MG", removed "Ammo" filter from Used items.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@457 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+14
-14
@@ -138,16 +138,16 @@ BobbyRayPurchaseStruct BobbyRayPurchases[ MAX_PURCHASE_AMOUNT ];
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// WANNE
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#define FILTER_BUTTONS_GUN_START_X BOBBYR_PREVIOUS_BUTTON_X
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#define FILTER_BUTTONS_AMMO_START_X FILTER_BUTTONS_GUN_START_X
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#define FILTER_BUTTONS_USED_START_X FILTER_BUTTONS_GUN_START_X + 122
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#define FILTER_BUTTONS_USED_START_X FILTER_BUTTONS_GUN_START_X //FILTER_BUTTONS_GUN_START_X + 122
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#define FILTER_BUTTONS_Y BOBBYR_PREVIOUS_BUTTON_Y + 25
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// WANNE
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// The number of filter buttons which category uses
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#define NUMBER_GUNS_FILTER_BUTTONS 9
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#define NUMBER_AMMO_FILTER_BUTTONS 9
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#define NUMBER_AMMO_FILTER_BUTTONS 8
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#define NUMBER_ARMOUR_FILTER_BUTTONS 1
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#define NUMBER_MISC_FILTER_BUTTONS 1
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#define NUMBER_USED_FILTER_BUTTONS 4
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#define NUMBER_USED_FILTER_BUTTONS 3
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// WANNE
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#define BOBBYR_GUNS_FILTER_BUTTON_GAP BOBBYR_CATALOGUE_BUTTON_GAP - 1
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@@ -186,7 +186,7 @@ INT8 ubFilterGunsButtonValues[] = {
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// WANNE
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INT8 ubFilterAmmoButtonValues[] = {
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BOBBYR_FILTER_AMMO_HEAVY,
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//BOBBYR_FILTER_AMMO_HEAVY,
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BOBBYR_FILTER_AMMO_PISTOL,
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BOBBYR_FILTER_AMMO_M_PISTOL,
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BOBBYR_FILTER_AMMO_SMG,
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@@ -198,7 +198,7 @@ INT8 ubFilterAmmoButtonValues[] = {
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INT8 ubFilterUsedButtonValues[] = {
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BOBBYR_FILTER_USED_GUNS,
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BOBBYR_FILTER_USED_AMMO,
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//BOBBYR_FILTER_USED_AMMO,
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BOBBYR_FILTER_USED_ARMOR,
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BOBBYR_FILTER_USED_MISC};
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@@ -538,7 +538,7 @@ BOOLEAN InitBobbyRAmmoFilterBar()
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}
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// Filter buttons
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guiBobbyRFilterAmmo[i] = CreateIconAndTextButton( guiBobbyRFilterImage, BobbyRFilter[BOBBYR_FILTER_AMMO_HEAVY+i], BOBBYR_GUNS_BUTTON_FONT,
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guiBobbyRFilterAmmo[i] = CreateIconAndTextButton( guiBobbyRFilterImage, BobbyRFilter[BOBBYR_FILTER_AMMO_PISTOL+i], BOBBYR_GUNS_BUTTON_FONT,
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BOBBYR_GUNS_TEXT_COLOR_ON, BOBBYR_GUNS_SHADOW_COLOR,
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BOBBYR_GUNS_TEXT_COLOR_OFF, BOBBYR_GUNS_SHADOW_COLOR,
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TEXT_CJUSTIFIED,
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@@ -919,9 +919,9 @@ void BtnBobbyRFilterAmmoCallback(GUI_BUTTON *btn,INT32 reason)
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switch (bNewValue)
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{
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case BOBBYR_FILTER_AMMO_HEAVY:
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guiCurrentAmmoFilterMode = NOT_GUN;
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break;
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//case BOBBYR_FILTER_AMMO_HEAVY:
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// guiCurrentAmmoFilterMode = NOT_GUN;
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// break;
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case BOBBYR_FILTER_AMMO_PISTOL:
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guiCurrentAmmoFilterMode = GUN_PISTOL;
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break;
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@@ -990,9 +990,9 @@ void BtnBobbyRFilterUsedCallback(GUI_BUTTON *btn,INT32 reason)
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case BOBBYR_FILTER_USED_GUNS:
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guiCurrentUsedFilterMode = IC_BOBBY_GUN;
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break;
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case BOBBYR_FILTER_USED_AMMO:
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guiCurrentUsedFilterMode = IC_AMMO;
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break;
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//case BOBBYR_FILTER_USED_AMMO:
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// guiCurrentUsedFilterMode = IC_AMMO;
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// break;
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case BOBBYR_FILTER_USED_ARMOR:
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guiCurrentUsedFilterMode = IC_ARMOUR;
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break;
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@@ -2595,13 +2595,13 @@ void UpdateAmmoFilterButtons(INT32 iNewButton, INT32 iOldButton)
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if (iNewButton > -1)
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{
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// Disable new Button
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DisableButton(guiBobbyRFilterAmmo[iNewButton]);
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DisableButton(guiBobbyRFilterAmmo[iNewButton - 1]);
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}
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if (iOldButton > -1)
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{
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// Enable old Button
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EnableButton(guiBobbyRFilterAmmo[iOldButton]);
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EnableButton(guiBobbyRFilterAmmo[iOldButton - 1]);
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}
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}
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}
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+2
-2
@@ -760,7 +760,7 @@ enum
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BOBBYR_FILTER_GUNS_LMG,
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BOBBYR_FILTER_GUNS_SHOTGUN,
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// Ammo
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BOBBYR_FILTER_AMMO_HEAVY,
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//BOBBYR_FILTER_AMMO_HEAVY,
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BOBBYR_FILTER_AMMO_PISTOL,
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BOBBYR_FILTER_AMMO_M_PISTOL,
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BOBBYR_FILTER_AMMO_SMG,
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@@ -771,7 +771,7 @@ enum
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BOBBYR_FILTER_AMMO_SHOTGUN,
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// Used
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BOBBYR_FILTER_USED_GUNS,
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BOBBYR_FILTER_USED_AMMO,
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//BOBBYR_FILTER_USED_AMMO,
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BOBBYR_FILTER_USED_ARMOR,
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BOBBYR_FILTER_USED_MISC,
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};
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@@ -2809,23 +2809,23 @@ STR16 BobbyRFilter[] =
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Ammo
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L"Heavy W.",
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//L"Heavy W.",
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L"Pistol",
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L"M. Pistol",
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L"SMG",
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Used
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L"Guns",
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L"Ammo",
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//L"Ammo",
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L"Armor",
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L"Misc",
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};
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@@ -2809,23 +2809,23 @@ STR16 BobbyRFilter[] =
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Ammo
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L"Heavy W.",
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//L"Heavy W.",
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L"Pistol",
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L"M. Pistol",
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L"SMG",
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Used
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L"Guns",
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L"Ammo",
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//L"Ammo",
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L"Armor",
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L"Misc",
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};
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@@ -2798,23 +2798,23 @@ STR16 BobbyRFilter[] =
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Ammo
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L"Heavy W.",
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//L"Heavy W.",
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L"Pistol",
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L"M. Pistol",
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L"SMG",
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Used
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L"Guns",
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L"Ammo",
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//L"Ammo",
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L"Armor",
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L"Misc",
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};
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@@ -2670,23 +2670,23 @@ STR16 BobbyRFilter[] =
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L"Gewehr",
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L"SS Gewehr",
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L"Sturmgew.",
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L"LMG",
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L"MG",
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L"Schrotfl.",
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// Ammo
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L"Schwere W.",
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//L"Schwere W.",
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L"Pistole",
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L"M. Pistole",
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L"SMG",
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L"Gewehr",
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L"SS Gewehr",
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L"Sturmgew.",
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L"LMG",
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L"MG",
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L"Schrotfl.",
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// Used
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L"Feuerwfn.",
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L"Munition",
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//L"Munition",
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L"Rüstung",
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L"Sonstiges",
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};
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@@ -2793,23 +2793,23 @@ STR16 BobbyRFilter[] =
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Ammo
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L"Heavy W.",
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//L"Heavy W.",
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L"Pistol",
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L"M. Pistol",
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L"SMG",
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Used
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L"Guns",
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L"Ammo",
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//L"Ammo",
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L"Armor",
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L"Misc",
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};
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@@ -2791,23 +2791,23 @@ STR16 BobbyRFilter[] =
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Ammo
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L"Heavy W.",
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//L"Heavy W.",
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L"Pistol",
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L"M. Pistol",
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L"SMG",
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Used
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L"Guns",
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L"Ammo",
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//L"Ammo",
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L"Armor",
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L"Misc",
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};
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@@ -2800,23 +2800,23 @@ STR16 BobbyRFilter[] =
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Ammo
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L"Heavy W.",
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//L"Heavy W.",
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L"Pistol",
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L"M. Pistol",
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L"SMG",
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L"Rifle",
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L"SN Rifle",
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L"AS Rifle",
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L"LMG",
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L"MG",
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L"Shotgun",
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// Used
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L"Guns",
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L"Ammo",
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//L"Ammo",
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L"Armor",
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L"Misc",
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};
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