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Set functions to static
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@@ -73,14 +73,14 @@ STR8 gStr8Team[] = { "OUR_TEAM", "ENEMY_TEAM", "CREATURE_TEAM", "MILITIA_TEAM",
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STR8 gStr8Class[] = { "SOLDIER_CLASS_NONE", "SOLDIER_CLASS_ADMINISTRATOR", "SOLDIER_CLASS_ELITE", "SOLDIER_CLASS_ARMY", "SOLDIER_CLASS_GREEN_MILITIA", "SOLDIER_CLASS_REG_MILITIA", "SOLDIER_CLASS_ELITE_MILITIA", "SOLDIER_CLASS_CREATURE", "SOLDIER_CLASS_MINER", "SOLDIER_CLASS_ZOMBIE", "SOLDIER_CLASS_TANK", "SOLDIER_CLASS_JEEP", "SOLDIER_CLASS_BANDIT", "SOLDIER_CLASS_ROBOT" };
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STR8 gStr8Knowledge[] = { "HEARD_3_TURNS_AGO", "HEARD_2_TURNS_AGO", "HEARD_LAST_TURN", "HEARD_THIS_TURN", "NOT_HEARD_OR_SEEN", "SEEN_CURRENTLY", "SEEN_THIS_TURN", "SEEN_LAST_TURN", "SEEN_2_TURNS_AGO", "SEEN_3_TURNS_AGO" };
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void DoneScheduleAction( SOLDIERTYPE * pSoldier )
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static void DoneScheduleAction( SOLDIERTYPE * pSoldier )
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{
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pSoldier->aiData.fAIFlags &= (~AI_CHECK_SCHEDULE);
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pSoldier->bAIScheduleProgress = 0;
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PostNextSchedule( pSoldier );
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}
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INT8 DecideActionSchedule( SOLDIERTYPE * pSoldier )
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static INT8 DecideActionSchedule( SOLDIERTYPE * pSoldier )
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{
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SCHEDULENODE * pSchedule;
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INT32 iScheduleIndex;
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