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Experimental fix: use WALKING movement mode when sidestepping with weapon raised in turnbased mode.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7241,6 +7241,10 @@ BOOLEAN SOLDIERTYPE::EVENT_InternalGetNewSoldierPath( INT32 sDestGridNo, UINT16
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this->StopCoweringAnimation();
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}
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// sevenfm: set WALKING when sidestepping, this should fix running instead of sidestepping with weapon raised in turnbased mode
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if (usMoveAnimState == RUNNING && this->bReverse)
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usMoveAnimState = WALKING;
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this->bGoodContPath = FALSE;
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if ( this->flags.fDelayedMovement )
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