Experimental fix: use WALKING movement mode when sidestepping with weapon raised in turnbased mode.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2022-05-07 18:37:27 +00:00
parent 7f28015ac5
commit 0f4aea2574
+4
View File
@@ -7241,6 +7241,10 @@ BOOLEAN SOLDIERTYPE::EVENT_InternalGetNewSoldierPath( INT32 sDestGridNo, UINT16
this->StopCoweringAnimation();
}
// sevenfm: set WALKING when sidestepping, this should fix running instead of sidestepping with weapon raised in turnbased mode
if (usMoveAnimState == RUNNING && this->bReverse)
usMoveAnimState = WALKING;
this->bGoodContPath = FALSE;
if ( this->flags.fDelayedMovement )