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Turned A* Pathfinding off until someone can resolve the infinite loop issue that is occuring on custom maps.
Updated the 1024x768 tactical graphic coords to fix a "blacked out" display issue. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1728,8 +1728,8 @@ BOOLEAN InitializeSMPanelCoordsNew()
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gSMInvPocketXY[20].sX = INTERFACE_START_X + 729; gSMInvPocketXY[20].sY = INV_INTERFACE_START_Y + 82; // BIGPOCK7
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gSMInvPocketXY[21].sX = INTERFACE_START_X + 527; gSMInvPocketXY[21].sY = INV_INTERFACE_START_Y + 10; // MEDPOCK1
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gSMInvPocketXY[22].sX = INTERFACE_START_X + 527; gSMInvPocketXY[22].sY = INV_INTERFACE_START_Y + 34; // MEDPOCK2
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gSMInvPocketXY[23].sX = INTERFACE_START_X + 358; gSMInvPocketXY[23].sY = INV_INTERFACE_START_Y + 164; // MEDPOCK3
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gSMInvPocketXY[24].sX = INTERFACE_START_X + 516; gSMInvPocketXY[24].sY = INV_INTERFACE_START_Y + 164; // MEDPOCK4
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gSMInvPocketXY[23].sX = INTERFACE_START_X + 359; gSMInvPocketXY[23].sY = INV_INTERFACE_START_Y + 164; // MEDPOCK3
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gSMInvPocketXY[24].sX = INTERFACE_START_X + 517; gSMInvPocketXY[24].sY = INV_INTERFACE_START_Y + 164; // MEDPOCK4
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gSMInvPocketXY[25].sX = INTERFACE_START_X + 347; gSMInvPocketXY[25].sY = INV_INTERFACE_START_Y + 10; // SMALLPOCK1
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gSMInvPocketXY[26].sX = INTERFACE_START_X + 383; gSMInvPocketXY[26].sY = INV_INTERFACE_START_Y + 10; // SMALLPOCK2
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gSMInvPocketXY[27].sX = INTERFACE_START_X + 419; gSMInvPocketXY[27].sY = INV_INTERFACE_START_Y + 10; // SMALLPOCK3
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+1
-1
@@ -11,7 +11,7 @@
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#include "isometric utils.h"
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#define USE_ASTAR_PATHS
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//#define USE_ASTAR_PATHS
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#ifdef USE_ASTAR_PATHS
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