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Turned A* Pathfinding off until someone can resolve the infinite loop issue that is occuring on custom maps.
Updated the 1024x768 tactical graphic coords to fix a "blacked out" display issue. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11,7 +11,7 @@
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#include "isometric utils.h"
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#define USE_ASTAR_PATHS
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//#define USE_ASTAR_PATHS
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#ifdef USE_ASTAR_PATHS
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