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https://github.com/1dot13/source.git
synced 2026-09-16 14:47:17 +02:00
Added missing options text.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3349 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -3520,6 +3520,7 @@ STR16 zOptionsToggleText[] =
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L"Niedrige CPU Belastung",
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L"Niedrige CPU Belastung",
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L"Erw. Gegenstandsinfo (EDB)",
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L"Erw. Gegenstandsinfo (EDB)",
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L"Erzwungener Runden-Modus", // add forced turn mode
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L"Erzwungener Runden-Modus", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase
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L"--Cheat Mode Optionen--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"--Cheat Mode Optionen--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Erzwinge Bobby Ray Lieferungen", // force all pending Bobby Ray shipments
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L"Erzwinge Bobby Ray Lieferungen", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -3615,6 +3616,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Wenn diese Funktion aktiviert ist, wird das Spiel mit viel geringerer CPU Belastung laufen.",
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L"Wenn diese Funktion aktiviert ist, wird das Spiel mit viel geringerer CPU Belastung laufen.",
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L"Wenn diese Funktion aktiviert ist, werden erweiterte Beschreibungen zu den Waffen und Gegenständen angezeigt.",
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L"Wenn diese Funktion aktiviert ist, werden erweiterte Beschreibungen zu den Waffen und Gegenständen angezeigt.",
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L"Wenn diese Funktion aktiviert ist und noch Gegner im Sektor sind, bleibt das Spiel im Runden-Modus, bis alle Feinde tot sind (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
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L"Wenn diese Funktion aktiviert ist und noch Gegner im Sektor sind, bleibt das Spiel im Runden-Modus, bis alle Feinde tot sind (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
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L"When ON, shows character progress towards gaining levels.",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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+16
-16
@@ -3709,14 +3709,14 @@ STR16 zOptionsToggleText[] =
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L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
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L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
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L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
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L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
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L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
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L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"Ñòàòèñòèêà ïðîäâèæåíèÿ íàâûêîâ", //Stat Progress Bars // Show progress towards stat increase // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"Óñêîðèòü äîñòàâêó Áîááè Ðýÿ", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", // an example options screen options header (pure text)
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L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", // an example options screen options header (pure text)
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L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", // failsafe show/hide option to reset all options
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L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", // failsafe show/hide option to reset all options
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L"Â ñàìîì äåëå õîòèòå ýòîãî?", // a do once and reset self option (button like effect)
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L"Â ñàìîì äåëå õîòèòå ýòîãî?", // a do once and reset self option (button like effect)
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L"Debug Options in other builds", // allow debugging in release or mapeditor
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L"Îòëàäî÷íûå íàñòðîéêè âåçäå", //Debug Options in other builds // allow debugging in release or mapeditor
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L"DEBUG Render Option group", // an example option that will show/hide other options
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L"DEBUG Render Option group", // an example option that will show/hide other options
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L"Render Mouse Regions", // an example of a DEBUG build option
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L"Render Mouse Regions", // an example of a DEBUG build option
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L"-----------------", // an example options screen options divider (pure text)
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L"-----------------", // an example options screen options divider (pure text)
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@@ -3805,13 +3805,14 @@ STR16 zOptionsScreenHelpText[] =
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L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
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L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
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L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
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L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
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L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode
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L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // add forced turn mode
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L"Åñëè âêëþ÷åíî, \nòî áóäåò ïîêàçàí ïðîãðåññ ïåðñîíàæà \nê ïîëó÷åíèþ ñëåäóþùåãî óðîâíÿ.", //When ON, shows character progress towards gaining levels
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Óñêîðèòü äîñòàâêó çàêàçàííîãî ãðóçà ó Áîááè Ðýÿ", //Force all pending Bobby Ray shipments
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L"Åñëè âêëþ÷åíî, \nçàêàçàííûé ãðóç ó Áîááè Ðýÿ \nïðèáóäåò íåìåäëåííî.", //Force all pending Bobby Ray shipments
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
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L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", // failsafe show/hide option to reset all options
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L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", // failsafe show/hide option to reset all options
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L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", // a do once and reset self option (button like effect)
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L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", // a do once and reset self option (button like effect)
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L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
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L"Åñëè âêëþ÷åíî, \nîòëàäî÷íûå íàñòðîéêè áóäóò äîñòóïíû êàê â èãðå, \nòàê è â ðåäàêòîðå êàðò.", // Allows debug options in release or mapeditor builds
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L"Toggle to display debugging render options", //Toggle to display debugging render options // an example option that will show/hide other options
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L"Toggle to display debugging render options", //Toggle to display debugging render options // an example option that will show/hide other options
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L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
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L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
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@@ -4938,20 +4939,19 @@ STR16 gzFacilityErrorMessage[]=
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};
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};
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// TODO.Translate
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STR16 gzFacilityRiskResultStrings[]=
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STR16 gzFacilityRiskResultStrings[]=
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{
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{
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L"Strength",
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L"Ñèëà", //Strength
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L"Agility",
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L"Ëîâêîñòü", //Agility
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L"Dexterity",
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L"Ïðîâîðíîñòü", //Dexterity
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L"Wisdom",
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L"Èíòåëëåêò", //Wisdom
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L"Health",
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L"Çäîðîâüå", //Health
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L"Marksmanship",
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L"Ìåòêîñòü", //Marksmanship
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// 5-10
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// 5-10
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L"Leadership",
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L"Ëèäåðñòâî", //Leadership
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L"Mechanical skill",
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L"Ìåõàíèêà", //Mechanical skill
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L"Medical skill",
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L"Ìåäèöèíà", //Medical skill
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L"Explosives skill",
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L"Âçðûâ÷àòêà", //Explosives skill
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};
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};
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// TODO.Translate
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// TODO.Translate
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