-fixed aim level % restrictions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@162 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-03 17:19:54 +00:00
parent 37ad617bda
commit 110790ee5d
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.161" };
INT16 zVersionLabel[256] = { L"Release v1.13.162" };
#endif
+2 -2
View File
@@ -7127,12 +7127,12 @@ UINT8 AllowedAimingLevels(SOLDIERTYPE * pSoldier)
if ( allowed && IsScoped( &obj ) )
{
if ( GetMinRangeForAimBonus(&obj) >= (UINT8)(gGameExternalOptions.ubStraightSightRange * 0.3) ) // >= 30% of sight range (~4 tiles by default)
if ( GetMinRangeForAimBonus(&obj) >= (UINT8)(gGameExternalOptions.ubStraightSightRange * 3) ) // >= 30% of sight range (~4 tiles by default)
{
aimLevels += 2;
}
if ( GetMinRangeForAimBonus(&obj) >= (UINT8)(gGameExternalOptions.ubStraightSightRange * 0.6) ) // >= 60% of sight range (~9 tiles by default)
if ( GetMinRangeForAimBonus(&obj) >= (UINT8)(gGameExternalOptions.ubStraightSightRange * 6) ) // >= 60% of sight range (~9 tiles by default)
{
aimLevels += 2;
}