Merged from revision: 7065

Fixes (by Buggler)
- Added ALL_MEANWHILE_CUTSCENE to Mod_Settings.ini to enable/disable meanwhile cutscenes
- Changed LMB behavior to open description box of item-under-mouse for valid attachment in cursor in strategic screen; hold ALT hotkey to swap valid attachment items instead (due to item under mouse will auto-move to higher priority pockets if valid attachment in cursor cannot be swapped in)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7066 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-03-14 17:05:35 +00:00
parent d74f1798b0
commit 1156d646f7
4 changed files with 38 additions and 27 deletions
+1 -1
View File
@@ -2701,7 +2701,7 @@ void LoadModSettings(){
gModSettings.ubMeanwhileAddMadlabSector4X = iniReader.ReadInteger("Meanwhile", "ADD_MADLAB_SECTOR_4_X", 4);
gModSettings.ubMeanwhileAddMadlabSector4Y = iniReader.ReadInteger("Meanwhile", "ADD_MADLAB_SECTOR_4_Y", 5);
gModSettings.AllMeanwhileCutscene = iniReader.ReadBoolean("Meanwhile", "ALL_MEANWHILE_CUTSCENE", TRUE);
gModSettings.CreatureMeanwhileCutscene = iniReader.ReadBoolean("Meanwhile", "CREATURE_MEANWHILE_CUTSCENE", TRUE);
//[End Game]
+2
View File
@@ -2146,6 +2146,8 @@ typedef struct
UINT8 ubEndGameVictorySectorY;
INT32 iEndGameVictoryGridNo;
//enable meanwhile cutscene
BOOLEAN AllMeanwhileCutscene;
BOOLEAN CreatureMeanwhileCutscene;
}MOD_SETTINGS;
+8 -1
View File
@@ -336,7 +336,14 @@ void ScheduleMeanwhileEvent( MEANWHILE_DEFINITION *pMeanwhileDef, UINT32 uiTime
gMercProfiles[ ELLIOT ].bNPCData++;
}
AddStrategicEvent( EVENT_MEANWHILE, uiTime, pMeanwhileDef->ubMeanwhileID );
// enable/disable meanwhile cutscene
if( gModSettings.AllMeanwhileCutscene )
AddStrategicEvent( EVENT_MEANWHILE, uiTime, pMeanwhileDef->ubMeanwhileID );
else
{// simulate that we saw cutscene and handle implications right away
memcpy( &gCurrentMeanwhileDef, &(gMeanwhileDef[pMeanwhileDef->ubMeanwhileID]), sizeof( MEANWHILE_DEFINITION ) );
ProcessImplicationsOfMeanwhile();
}
}
+27 -25
View File
@@ -9556,33 +9556,35 @@ void MAPInvClickCallback( MOUSE_REGION *pRegion, INT32 iReason )
return;
}
// !!! ATTACHING/MERGING ITEMS IN MAP SCREEN IS NOT SUPPORTED !!!
// hold ALT key to swap valid attachment item instead
if ( _KeyDown(ALT) )
{
// do nothing
}
else if ( ValidAttachment( usNewItemIndex, usOldItemIndex ) )
{
// it's an attempt to attach; bring up the inventory panel
if ( !InItemDescriptionBox( ) )
{
// HEADROCK HAM 5: Sector Inventory Item Desc Box no longer accessible during combat.
if( gTacticalStatus.uiFlags & INCOMBAT )
{
DoScreenIndependantMessageBox( New113HAMMessage[ 23 ], MSG_BOX_FLAG_OK, NULL );
return;
}
else
{
MAPInternalInitItemDescriptionBox( &(pSoldier->inv[ uiHandPos ]), 0, pSoldier );
}
}
return;
}
// !!! MERGING ITEMS IN MAP SCREEN IS NOT SUPPORTED !!!
if ( uiHandPos == HANDPOS || uiHandPos == SECONDHANDPOS || uiHandPos == HELMETPOS || uiHandPos == VESTPOS || uiHandPos == LEGPOS )
{
if((UsingNewInventorySystem() == true) && !(pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE))
{
}
//if ( ValidAttachmentClass( usNewItemIndex, usOldItemIndex ) )
else if ( ValidAttachment( usNewItemIndex, usOldItemIndex ) )
{
// it's an attempt to attach; bring up the inventory panel
if ( !InItemDescriptionBox( ) )
{
// HEADROCK HAM 5: Sector Inventory Item Desc Box no longer accessible during combat.
if( gTacticalStatus.uiFlags & INCOMBAT )
{
DoScreenIndependantMessageBox( New113HAMMessage[ 23 ], MSG_BOX_FLAG_OK, NULL );
return;
}
else
{
MAPInternalInitItemDescriptionBox( &(pSoldier->inv[ uiHandPos ]), 0, pSoldier );
}
}
return;
}
else if ( ValidMerge( usNewItemIndex, usOldItemIndex ) )
if ( ValidMerge( usNewItemIndex, usOldItemIndex ) )
{
// bring up merge requestor
// TOO PAINFUL TO DO!! --CC