Merged from revision: 7065

Fixes (by Buggler)
- Added ALL_MEANWHILE_CUTSCENE to Mod_Settings.ini to enable/disable meanwhile cutscenes
- Changed LMB behavior to open description box of item-under-mouse for valid attachment in cursor in strategic screen; hold ALT hotkey to swap valid attachment items instead (due to item under mouse will auto-move to higher priority pockets if valid attachment in cursor cannot be swapped in)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7066 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-03-14 17:05:35 +00:00
parent d74f1798b0
commit 1156d646f7
4 changed files with 38 additions and 27 deletions
+1 -1
View File
@@ -2701,7 +2701,7 @@ void LoadModSettings(){
gModSettings.ubMeanwhileAddMadlabSector4X = iniReader.ReadInteger("Meanwhile", "ADD_MADLAB_SECTOR_4_X", 4);
gModSettings.ubMeanwhileAddMadlabSector4Y = iniReader.ReadInteger("Meanwhile", "ADD_MADLAB_SECTOR_4_Y", 5);
gModSettings.AllMeanwhileCutscene = iniReader.ReadBoolean("Meanwhile", "ALL_MEANWHILE_CUTSCENE", TRUE);
gModSettings.CreatureMeanwhileCutscene = iniReader.ReadBoolean("Meanwhile", "CREATURE_MEANWHILE_CUTSCENE", TRUE);
//[End Game]