mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
New option AI_TACTICAL_RETREAT (false by default).
Moved AI_EXTRA_SUPPRESSION, AI_NEW_MORALE, AI_BETTER_COVER and AI_YELLOW_FLANKING to [Tactical AI Settings]. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2502 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1080,24 +1080,6 @@ CHANCE_SAY_ANNOYING_PHRASE = 40
|
||||
|
||||
NEW_AI_TACTICAL = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; AI tweaks and improvements
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
; allow AI to shoot more often for suppression in OCTH by faking minimum CTH=1
|
||||
; for autofire capable weapons
|
||||
AI_EXTRA_SUPPRESSION = FALSE
|
||||
|
||||
; less aggressive AI morale with some additional tweaks
|
||||
AI_NEW_MORALE = FALSE
|
||||
|
||||
; AI will try to avoid enemy sight, fresh corpses and overcrowded locations
|
||||
AI_BETTER_COVER = FALSE
|
||||
|
||||
; disabled by default as it can be time consuming when playing covert
|
||||
; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations
|
||||
AI_YELLOW_FLANKING = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Default: 3
|
||||
; Penalty (in %) on tile when you shot in head (for enemy and mercs).
|
||||
@@ -4455,3 +4437,20 @@ DAYTIME_PRECISION = 4
|
||||
NIGHTTIME_PRECISION = 5
|
||||
;Number of remaining Soldiers before their location gets marked
|
||||
MAX_SOLDIERS_LEFT = 1
|
||||
|
||||
[Tactical AI Settings]
|
||||
; Allow enemy soldiers to retreat from battle
|
||||
AI_TACTICAL_RETREAT = FALSE
|
||||
|
||||
; allow AI to shoot more often for suppression (when using OCTH) by faking minimum CTH = 1 for autofire capable weapons
|
||||
AI_EXTRA_SUPPRESSION = TRUE
|
||||
|
||||
; AI morale with some additional tweaks
|
||||
AI_NEW_MORALE = TRUE
|
||||
|
||||
; AI will try to avoid enemy sight, fresh corpses and overcrowded locations
|
||||
AI_BETTER_COVER = FALSE
|
||||
|
||||
; disabled by default as it can be time consuming when playing covert
|
||||
; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations
|
||||
AI_YELLOW_FLANKING = FALSE
|
||||
Reference in New Issue
Block a user