New option AI_TACTICAL_RETREAT (false by default).

Moved AI_EXTRA_SUPPRESSION, AI_NEW_MORALE, AI_BETTER_COVER and AI_YELLOW_FLANKING to [Tactical AI Settings].

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2502 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sevenfm
2019-12-30 08:48:05 +00:00
parent 25975df86a
commit 11e18d8510
+17 -18
View File
@@ -1080,24 +1080,6 @@ CHANCE_SAY_ANNOYING_PHRASE = 40
NEW_AI_TACTICAL = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; AI tweaks and improvements
;------------------------------------------------------------------------------------------------------------------------------
; allow AI to shoot more often for suppression in OCTH by faking minimum CTH=1
; for autofire capable weapons
AI_EXTRA_SUPPRESSION = FALSE
; less aggressive AI morale with some additional tweaks
AI_NEW_MORALE = FALSE
; AI will try to avoid enemy sight, fresh corpses and overcrowded locations
AI_BETTER_COVER = FALSE
; disabled by default as it can be time consuming when playing covert
; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations
AI_YELLOW_FLANKING = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Default: 3
; Penalty (in %) on tile when you shot in head (for enemy and mercs).
@@ -4455,3 +4437,20 @@ DAYTIME_PRECISION = 4
NIGHTTIME_PRECISION = 5
;Number of remaining Soldiers before their location gets marked
MAX_SOLDIERS_LEFT = 1
[Tactical AI Settings]
; Allow enemy soldiers to retreat from battle
AI_TACTICAL_RETREAT = FALSE
; allow AI to shoot more often for suppression (when using OCTH) by faking minimum CTH = 1 for autofire capable weapons
AI_EXTRA_SUPPRESSION = TRUE
; AI morale with some additional tweaks
AI_NEW_MORALE = TRUE
; AI will try to avoid enemy sight, fresh corpses and overcrowded locations
AI_BETTER_COVER = FALSE
; disabled by default as it can be time consuming when playing covert
; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations
AI_YELLOW_FLANKING = FALSE