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captured prisoners can now be bandaged even if life >= OKLIFE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6028 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -12251,7 +12251,8 @@ void SOLDIERTYPE::EVENT_SoldierBeginFirstAid( INT32 sGridNo, UINT8 ubDirection )
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}
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}
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else if ( !pTSoldier->aiData.bNeutral && pTSoldier->stats.bLife >= OKLIFE && pTSoldier->bSide != this->bSide )
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else if ( !pTSoldier->aiData.bNeutral && pTSoldier->stats.bLife >= OKLIFE && pTSoldier->bSide != this->bSide )
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*/
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*/
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if ( !pTSoldier->aiData.bNeutral && pTSoldier->stats.bLife >= OKLIFE && pTSoldier->bSide != this->bSide )
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// Flugente: people we captured don't refuse to be bandaged
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if ( !pTSoldier->aiData.bNeutral && pTSoldier->stats.bLife >= OKLIFE && pTSoldier->bSide != this->bSide && !(pTSoldier->bSoldierFlagMask & SOLDIER_POW) )
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{
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{
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fRefused = TRUE;
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fRefused = TRUE;
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, Message[ STR_REFUSE_FIRSTAID ] );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, Message[ STR_REFUSE_FIRSTAID ] );
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