MERGED bugfixes from revision: 4919

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4974 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-02-29 00:43:09 +00:00
parent 74e8ecae8c
commit 133a48dd41
11 changed files with 47 additions and 12 deletions
+36 -5
View File
@@ -3278,20 +3278,51 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
BOOLEAN slingFit = (CanItemFitInPosition(pSoldier, &pSoldier->inv[GUNSLINGPOCKPOS], HANDPOS, FALSE) || pSoldier->inv[GUNSLINGPOCKPOS].exists() == false);
if(Item[pSoldier->inv[GUNSLINGPOCKPOS].usItem].twohanded && pSoldier->inv[SECONDHANDPOS].exists() == true)
handFit = FALSE;
if( handFit == TRUE && slingFit == TRUE)
{
SwapObjs(&pSoldier->inv[HANDPOS], &pSoldier->inv[GUNSLINGPOCKPOS]);
HandleTacticalEffectsOfEquipmentChange(pSoldier, HANDPOS, pSoldier->inv[GUNSLINGPOCKPOS].usItem, pSoldier->inv[HANDPOS].usItem);
if (gGameOptions.fInventoryCostsAP)
{
UINT8 APCost = 0;
if (pSoldier->inv[GUNSLINGPOCKPOS].exists())
{
APCost += ( APBPConstants [ AP_INV_FROM_SLING ] + APBPConstants [ AP_INV_TO_HANDS ] );
if (gGameExternalOptions.uWeightDivisor != 0)
APCost += DynamicAdjustAPConstants((int)((Item[pSoldier->inv[GUNSLINGPOCKPOS].usItem].ubWeight) / gGameExternalOptions.uWeightDivisor),(int)((Item[pSoldier->inv[GUNSLINGPOCKPOS].usItem].ubWeight) / gGameExternalOptions.uWeightDivisor));
}
if (pSoldier->inv[HANDPOS].exists())
{
APCost += ( APBPConstants [ AP_INV_TO_SLING ] + APBPConstants [ AP_INV_FROM_HANDS ] );
if (gGameExternalOptions.uWeightDivisor != 0)
APCost += DynamicAdjustAPConstants((int)((Item[pSoldier->inv[HANDPOS].usItem].ubWeight) / gGameExternalOptions.uWeightDivisor),(int)((Item[pSoldier->inv[HANDPOS].usItem].ubWeight) / gGameExternalOptions.uWeightDivisor));
}
APCost = __min(APCost, APBPConstants[AP_INV_MAX_COST]);
if (pSoldier->bActionPoints >= APCost)
{
pSoldier->bActionPoints -= APCost;
SwapObjs(&pSoldier->inv[HANDPOS], &pSoldier->inv[GUNSLINGPOCKPOS]);
HandleTacticalEffectsOfEquipmentChange(pSoldier, HANDPOS, pSoldier->inv[GUNSLINGPOCKPOS].usItem, pSoldier->inv[HANDPOS].usItem);
}
else
{
CHAR16 zOutputString[512];
swprintf( zOutputString, New113Message[MSG113_INVENTORY_APS_INSUFFICIENT], APCost, pSoldier->bActionPoints);
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, zOutputString );
}
}
else
{
SwapObjs(&pSoldier->inv[HANDPOS], &pSoldier->inv[GUNSLINGPOCKPOS]);
HandleTacticalEffectsOfEquipmentChange(pSoldier, HANDPOS, pSoldier->inv[GUNSLINGPOCKPOS].usItem, pSoldier->inv[HANDPOS].usItem);
}
}
fCharacterInfoPanelDirty = TRUE;
fInterfacePanelDirty = DIRTYLEVEL2;
}
break;
case INSERT:
// WANNE: Commented this out, because the interface panel is not correctly redrawn!
// I do not know the bug ;(
case INSERT:
GoIntoOverheadMap();
break;
+2
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@@ -2077,6 +2077,8 @@ enum
MSG113_ENEMY_FOUND_DEAD_BODY,
MSG113_AMMO_SPEC_STRING,
MSG113_INVENTORY_APS_INSUFFICIENT,
TEXT_NUM_MSG113,
};
+1
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@@ -6068,6 +6068,7 @@ STR16 New113Message[] =
//////////////////////////////////////////////////////////////////////////////////////
L"注意: 敌人尸体被发现!!!",
L"%s [%d rnds]\n%s %1.1f %s",
L"AP不够!需要%d,你只有%d。", //L"Insufficient AP Points! Cost %d, you have %d.",
};
STR16 New113HAMMessage[] =
+1 -1
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@@ -6067,7 +6067,7 @@ STR16 New113Message[] =
//////////////////////////////////////////////////////////////////////////////////////
L"Warning: enemy corpse found!!!",
L"%s [%d rnds]\n%s %1.1f %s",
L"Insufficient AP Points! Cost %d, you have %d.", // TODO.Translate
};
// TODO.Translate
+1
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@@ -6066,6 +6066,7 @@ STR16 New113Message[] =
//////////////////////////////////////////////////////////////////////////////////////
L"Warning: enemy corpse found!!!",
L"%s [%d rnds]\n%s %1.1f %s",
L"Insufficient AP Points! Cost %d, you have %d.",
};
STR16 New113HAMMessage[] =
+1 -1
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@@ -6049,7 +6049,7 @@ STR16 New113Message[] =
//////////////////////////////////////////////////////////////////////////////////////
L"Attention: Cadavre ennemi trouvé !!!",
L"%s [%d rnds]\n%s %1.1f %s",
L"Insufficient AP Points! Cost %d, you have %d.", // TODO.Translate
};
STR16 New113HAMMessage[] =
+1 -1
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@@ -5897,7 +5897,7 @@ STR16 New113Message[] =
//////////////////////////////////////////////////////////////////////////////////////
L"Warning: enemy corpse found!!!",
L"%s [%d rnds]\n%s %1.1f %s",
L"Zu wenig APs! Es werden %d APs benötigt, Sie haben aber nur %d APs.", // TODO.Translate
};
STR16 New113HAMMessage[] =
+1 -1
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@@ -6057,7 +6057,7 @@ STR16 New113Message[] =
//////////////////////////////////////////////////////////////////////////////////////
L"Warning: enemy corpse found!!!",
L"%s [%d rnds]\n%s %1.1f %s",
L"Insufficient AP Points! Cost %d, you have %d.", // TODO.Translate
};
// TODO.Translate
+1 -1
View File
@@ -6063,7 +6063,7 @@ STR16 New113Message[] =
//////////////////////////////////////////////////////////////////////////////
L"Warning: enemy corpse found!!!",
L"%s [%d rnds]\n%s %1.1f %s",
L"Insufficient AP Points! Cost %d, you have %d.", // TODO.Translate
};
STR16 New113HAMMessage[] =
+1 -1
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@@ -6040,7 +6040,7 @@ STR16 New113Message[] =
/////
L"Внимание: враг обнаружил труп!!!",
L"%s [%d патр.]\n%s %1.1f %s",
L"Insufficient AP Points! Cost %d, you have %d.", // TODO.Translate
};
STR16 New113HAMMessage[] =
+1 -1
View File
@@ -6070,7 +6070,7 @@ STR16 New113Message[] =
//////////////////////////////////////////////////////////////////////////////////////
L"Warning: enemy corpse found!!!",
L"%s [%d rnds]\n%s %1.1f %s",
L"Insufficient AP Points! Cost %d, you have %d.", // TODO.Translate
};
// TODO.Translate