MERGED bugfixes from revision: 4917

- Bugfix: Bobby Ray: Shipments were not cleared when restarting a game 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4973 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-02-29 00:34:23 +00:00
parent 1bb9ed5be5
commit 74e8ecae8c
4 changed files with 17 additions and 12 deletions
-4
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@@ -91,9 +91,6 @@ extern INT16 APBPConstants[TOTAL_APBP_VALUES] = {0};
extern INT16 gubMaxActionPoints[28];//MAXBODYTYPES = 28... JUST GETTING IT TO WORK NOW. GOTTHARD 7/2/08
extern BOOLEAN GetCDromDriveLetter( STR8 pString );
#include "PostalService.h"
extern CPostalService gPostalService;
// The InitializeGame function is responsible for setting up all data and Gaming Engine
// tasks which will run the game
@@ -594,7 +591,6 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
SGP_THROW_IFFALSE(ReadInRoamingInfo(fileName),ROAMINGMILITIAFILENAME);
// Dealtar: Read in shipping destinations and delivery methods
gPostalService.Clear();
strcpy(fileName, directoryName);
strcat(fileName, SHIPPINGDESTINATIONSFILENAME);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
+10 -7
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@@ -97,16 +97,19 @@ CPostalService::CPostalService()
{
}
void CPostalService::Clear()
void CPostalService::Clear(bool clearDataOnly)
{
_Shipments.clear();
_UsedShipmentIDList.clear();;
_DeliveryCallbacks.clear();
_Destinations.clear();
_UsedDestinationIDList.clear();
_DeliveryMethods.clear();
}
if (!clearDataOnly)
{
_UsedShipmentIDList.clear();;
_DeliveryCallbacks.clear();
_Destinations.clear();
_UsedDestinationIDList.clear();
_DeliveryMethods.clear();
}
}
UINT16 CPostalService::CreateNewShipment(UINT16 usDestinationID, UINT8 ubDeliveryMethodIndex, INT16 sSenderID)
{
+1 -1
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@@ -232,7 +232,7 @@ public:
UINT16 GetDestinationFee(UINT8 ubDeliveryMethodIndex, UINT16 usDestinationID);
RefToDeliveryMethodStruct GetDeliveryMethod(UINT8 ubDeliveryMethodIndex) const;
void Clear();
void Clear(bool clearOnlyData);
CPostalService();
private:
ShipmentList _Shipments;
+6
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@@ -85,6 +85,9 @@
#include "Luaglobal.h"
#include "SaveLoadScreen.h"
#include "PostalService.h"
extern CPostalService gPostalService;
class OBJECTTYPE;
class SOLDIERTYPE;
@@ -1179,6 +1182,9 @@ void ReStartingGame()
//Delete all the strategic events
DeleteAllStrategicEvents();
// Dealtar: Read in shipping destinations and delivery methods
gPostalService.Clear(true);
//This function gets called when ur in a game a click the quit to main menu button, therefore no game is in progress
gTacticalStatus.fHasAGameBeenStarted = FALSE;