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- bug fix: hang in auto resolve with big group of enemies
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@261 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.254" };
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INT16 zVersionLabel[256] = { L"Release v1.13.261" };
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#endif
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@@ -4721,7 +4721,7 @@ void ProcessBattleFrame()
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iMercsLeft--;
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while( !found )
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{
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iRandom = PreRandom( iMercs );
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iRandom = Random( iMercs );
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pAttacker = &gpMercs[ iRandom ];
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if( !(pAttacker->uiFlags & CELL_PROCESSED ) )
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{
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@@ -4735,7 +4735,7 @@ void ProcessBattleFrame()
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iCivsLeft--;
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while( !found )
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{
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iRandom = PreRandom( iCivs );
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iRandom = Random( iCivs );
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pAttacker = &gpCivs[ iRandom ];
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if( !(pAttacker->uiFlags & CELL_PROCESSED ) )
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{
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@@ -4749,7 +4749,7 @@ void ProcessBattleFrame()
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iEnemiesLeft--;
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while( !found )
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{
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iRandom = PreRandom( iEnemies );
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iRandom = Random( iEnemies );
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pAttacker = &gpEnemies[ iRandom ];
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if( !(pAttacker->uiFlags & CELL_PROCESSED ) )
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{
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