- Bugfix in ChooseFaceGearForSoldierCreateStruct(). Wrong HeadPos was set.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-08-25 15:46:05 +00:00
parent c656cffed5
commit 146230752e
+3 -3
View File
@@ -1730,7 +1730,7 @@ void ChooseFaceGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp )
if ( usItem > 0 ) if ( usItem > 0 )
{ {
CreateItem( usItem, (INT8)(70+Random(31)), &(pp->Inv[ HEAD1POS ]) ); CreateItem( usItem, (INT8)(70+Random(31)), &(pp->Inv[ HEAD1POS ]) );
pp->Inv[ HEAD2POS ].fFlags |= OBJECT_UNDROPPABLE; pp->Inv[ HEAD1POS ].fFlags |= OBJECT_UNDROPPABLE;
} }
} }
} }
@@ -2070,10 +2070,10 @@ if ( gGameSettings.fOptions[TOPTION_DROP_ALL] )
{ {
ENEMYAMMODROPRATE = 100; ENEMYAMMODROPRATE = 100;
ENEMYGRENADEDROPRATE = 100; ENEMYGRENADEDROPRATE = 100;
ENEMYEQUIPDROPRATE = 50; ENEMYEQUIPDROPRATE = 100; // WANNE: Changed from 50 to 100, because DROP ALL should mean DROP ALL!
MILITIAAMMODROPRATE = 100; MILITIAAMMODROPRATE = 100;
MILITIAGRENADEDROPRATE = 100; MILITIAGRENADEDROPRATE = 100;
MILITIAEQUIPDROPRATE = 50; MILITIAEQUIPDROPRATE = 100; // WANNE: Changed from 50 to 100, because DROP ALL should mean DROP ALL!
} }
else else
{ {