- Externalized game starting time

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@820 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
lalien
2007-06-04 17:52:48 +00:00
parent 438238500d
commit 15fd8a17ee
2 changed files with 36 additions and 0 deletions
+18
View File
@@ -52,6 +52,24 @@ EXPERIENCED_CASH = 35000
EXPERT_CASH = 30000
INSANE_CASH = 15000
;******************************************************************************************************************************
; Game starting time and merc arrival delay
;
; GAME_STARTING_TIME is time when the game starts
; FIRST_ARRIVAL_DELAY is a delay between game start and merc arrival
;
; Do not change this setting after the game has started
; Do not set the values too low
;******************************************************************************************************************************
; Default value is 3600 (1:00)
GAME_STARTING_TIME = 3600
; Default value is 21600 (6:00)
FIRST_ARRIVAL_DELAY = 21600
;******************************************************************************************************************************
; Should the game use the externalized sector loadscreens?
; If set to TRUE, the game will use the loadscreens defined in TableData\Map\SectorLoadscreens.xml.
+18
View File
@@ -52,6 +52,24 @@ EXPERIENCED_CASH = 35000
EXPERT_CASH = 30000
INSANE_CASH = 15000
;******************************************************************************************************************************
; Game starting time and merc arrival delay
;
; GAME_STARTING_TIME is time when the game starts
; FIRST_ARRIVAL_DELAY is a delay between game start and merc arrival
;
; Do not change this setting after the game has started
; Do not set the values too low
;******************************************************************************************************************************
; Default value is 3600 (1:00)
GAME_STARTING_TIME = 3600
; Default value is 21600 (6:00)
FIRST_ARRIVAL_DELAY = 21600
;******************************************************************************************************************************
; Should the game use the externalized sector loadscreens?
; If set to TRUE, the game will use the loadscreens defined in TableData\Map\SectorLoadscreens.xml.