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- Externalized game starting time
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@820 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -52,6 +52,24 @@ EXPERIENCED_CASH = 35000
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EXPERT_CASH = 30000
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INSANE_CASH = 15000
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;******************************************************************************************************************************
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; Game starting time and merc arrival delay
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;
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; GAME_STARTING_TIME is time when the game starts
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; FIRST_ARRIVAL_DELAY is a delay between game start and merc arrival
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;
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; Do not change this setting after the game has started
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; Do not set the values too low
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;******************************************************************************************************************************
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; Default value is 3600 (1:00)
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GAME_STARTING_TIME = 3600
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; Default value is 21600 (6:00)
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FIRST_ARRIVAL_DELAY = 21600
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;******************************************************************************************************************************
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; Should the game use the externalized sector loadscreens?
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; If set to TRUE, the game will use the loadscreens defined in TableData\Map\SectorLoadscreens.xml.
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@@ -52,6 +52,24 @@ EXPERIENCED_CASH = 35000
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EXPERT_CASH = 30000
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INSANE_CASH = 15000
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;******************************************************************************************************************************
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; Game starting time and merc arrival delay
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;
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; GAME_STARTING_TIME is time when the game starts
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; FIRST_ARRIVAL_DELAY is a delay between game start and merc arrival
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;
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; Do not change this setting after the game has started
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; Do not set the values too low
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;******************************************************************************************************************************
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; Default value is 3600 (1:00)
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GAME_STARTING_TIME = 3600
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; Default value is 21600 (6:00)
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FIRST_ARRIVAL_DELAY = 21600
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;******************************************************************************************************************************
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; Should the game use the externalized sector loadscreens?
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; If set to TRUE, the game will use the loadscreens defined in TableData\Map\SectorLoadscreens.xml.
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