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added team-specific modifiers for AI suppression
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1647 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1764,6 +1764,19 @@ COVER_SYSTEM_UPDATE_DELAY = 500
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SUPPRESSION_EFFECTIVENESS = 75
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;------------------------------------------------------------------------------------------------------------------------------
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; These modifiers control suppression effectiveness for different teams. They work together with SUPPRESSION_EFFECTIVENESS,
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; not instead
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;
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; 0 = JA2 Default: Suppression is DISABLED.
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; 100 = Suppression is fully activated.
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;
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; This value can be raised to 65535... But don't. Values over 200 are already excessive.
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;------------------------------------------------------------------------------------------------------------------------------
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SUPPRESSION_EFFECTIVENESS_PLAYER = 100
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SUPPRESSION_EFFECTIVENESS_AI = 100
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;------------------------------------------------------------------------------------------------------------------------------
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; Minimum and Maximum amount of Suppression Tolerance a character can have.
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;
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@@ -1734,6 +1734,19 @@ COVER_SYSTEM_UPDATE_DELAY = 500
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SUPPRESSION_EFFECTIVENESS = 75
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;------------------------------------------------------------------------------------------------------------------------------
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; These modifiers control suppression effectiveness for different teams. They work together with SUPPRESSION_EFFECTIVENESS,
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; not instead
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;
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; 0 = JA2 Default: Suppression is DISABLED.
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; 100 = Suppression is fully activated.
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;
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; This value can be raised to 65535... But don't. Values over 200 are already excessive.
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;------------------------------------------------------------------------------------------------------------------------------
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SUPPRESSION_EFFECTIVENESS_PLAYER = 100
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SUPPRESSION_EFFECTIVENESS_AI = 100
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;------------------------------------------------------------------------------------------------------------------------------
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; Minimum and Maximum amount of Suppression Tolerance a character can have.
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;
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