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- Bugfix: Stop Time when Skyrider arrives in the destination sector (fix by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3027 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -362,17 +362,22 @@ BOOLEAN HandleHeliEnteringSector( INT16 sX, INT16 sY )
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{
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// arrived at destination
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if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) HeliCharacterDialogue( pSkyRider, ARRIVED_IN_NON_HOSTILE_SECTOR );
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StopTimeCompression();
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//StopTimeCompression();
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}
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// destination reached, payment due. If player can't pay, mercs get kicked off and heli flies to base!
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PaySkyriderBill();
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// WANNE: Fix by Headrock: Always stop time!
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StopTimeCompression();
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}
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else
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{
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// Say quote: "Gonna have to abort. Enemies below"
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if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) HeliCharacterDialogue( pSkyRider, ARRIVED_IN_HOSTILE_SECTOR );
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StopTimeCompression();
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if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE)
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HeliCharacterDialogue( pSkyRider, ARRIVED_IN_HOSTILE_SECTOR );
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//StopTimeCompression();
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}
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if( CheckForArrivalAtRefuelPoint( ) )
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