- Bugfix: Stop Time when Skyrider arrives in the destination sector (fix by Headrock)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3027 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-22 19:39:44 +00:00
parent 7521db7ae7
commit 178629d2c0
+8 -3
View File
@@ -362,17 +362,22 @@ BOOLEAN HandleHeliEnteringSector( INT16 sX, INT16 sY )
{
// arrived at destination
if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) HeliCharacterDialogue( pSkyRider, ARRIVED_IN_NON_HOSTILE_SECTOR );
StopTimeCompression();
//StopTimeCompression();
}
// destination reached, payment due. If player can't pay, mercs get kicked off and heli flies to base!
PaySkyriderBill();
// WANNE: Fix by Headrock: Always stop time!
StopTimeCompression();
}
else
{
// Say quote: "Gonna have to abort. Enemies below"
if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) HeliCharacterDialogue( pSkyRider, ARRIVED_IN_HOSTILE_SECTOR );
StopTimeCompression();
if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE)
HeliCharacterDialogue( pSkyRider, ARRIVED_IN_HOSTILE_SECTOR );
//StopTimeCompression();
}
if( CheckForArrivalAtRefuelPoint( ) )