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- Bugfix: Need for soldier sleep was calculated wrong (fix by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11441,8 +11441,7 @@ UINT8 CalcSoldierNeedForSleep( SOLDIERTYPE *pSoldier )
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// base comes from profile
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ubNeedForSleep = gMercProfiles[ pSoldier->ubProfile ].ubNeedForSleep;
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ubPercentHealth = pSoldier->stats.bLife / pSoldier->stats.bLifeMax;
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ubPercentHealth = (pSoldier->stats.bLife*100) / pSoldier->stats.bLifeMax;
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if ( ubPercentHealth < 75 )
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{
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