-tweaked ai turning in green a little bit to make them look for noises in green (mostly for snipers)

-enabled tunnel vision attribute on readied weapons (previously only worked on attachments, and non-weapon items)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@338 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-07-09 19:43:24 +00:00
parent f673236935
commit 185f154aa8
3 changed files with 19 additions and 4 deletions
+4 -1
View File
@@ -6504,9 +6504,12 @@ UINT8 GetPercentTunnelVision( SOLDIERTYPE * pSoldier )
// Snap: check only attachments on a raised weapon!
if ( WeaponReady(pSoldier) )
{
if ( IsWeapon(pSoldier->inv[HANDPOS].usItem) ) //if not a weapon, then it was added already above
bns += Item[pSoldier->inv[HANDPOS].usItem].percenttunnelvision;
for (int i=0; i < MAX_ATTACHMENTS; i++)
{
bns += Item[pSoldier->inv[HANDPOS].usAttachItem[i]].percenttunnelvision ;
bns += Item[pSoldier->inv[HANDPOS].usAttachItem[i]].percenttunnelvision;
}
}