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fix: subsequent helicopter animation drops in Omerta will now work correctly (if saved before arrival, restarted game and then loaded, this resulted in helicopter now showing up and merc spawned into wall which bugged the game completely)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11,7 +11,7 @@
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#include "worlddef.h"
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#include "renderworld.h"
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#include "Assignments.h"
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#include "merc entering.h"
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#include "Animation Control.h"
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#include "Animation Data.h"
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#include "Isometric Utils.h"
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@@ -513,6 +513,7 @@ void MercArrivesCallback( UINT8 ubSoldierID )
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#endif
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{
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gfTacticalDoHeliRun = TRUE;
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SetHelicopterDroppoint(gGameExternalOptions.iInitialMercArrivalLocation);
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// OK, If we are in mapscreen, get out...
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if ( guiCurrentScreen == MAP_SCREEN )
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