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- Improved Bugfix:
BUGZILLA #556: Fixed CTD if enemy bleeds to death at the end of a players turn git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3348,13 +3348,11 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
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//////////////////////////////////////////////////////////////
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// WANNE: This should fix crash that could occur if enemy bleeds to death
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if ( pSoldier->ubAttackerID < 254 )
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{
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// IF this guy has an attacker and he's a good guy, play sound
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if ( ubAttacker != NOBODY )
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{
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if ( MercPtrs[ pSoldier->ubAttackerID ]->bTeam == gbPlayerNum && gTacticalStatus.ubAttackBusyCount > 0 )
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if ( MercPtrs[ pSoldier->ubAttackerID ] != NULL && MercPtrs[ pSoldier->ubAttackerID ]->bTeam == gbPlayerNum && gTacticalStatus.ubAttackBusyCount > 0 )
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{
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gTacticalStatus.fKilledEnemyOnAttack = TRUE;
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gTacticalStatus.ubEnemyKilledOnAttack = pSoldier->ubID;
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