BUGZILLA #556: Fixed CTD if enemy bleeds to death at the end of a players turn

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4597 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-08-01 20:55:09 +00:00
parent ed2a8c4587
commit f64fc4133c
+3 -3
View File
@@ -3347,9 +3347,9 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
}
//////////////////////////////////////////////////////////////
// WANNE: This should fix crash in a MP game, when someone quits playing
if ( (is_networked && pSoldier->ubAttackerID < 254) || !is_networked )
// WANNE: This should fix crash that could occur if enemy bleeds to death
if ( pSoldier->ubAttackerID < 254 )
{
// IF this guy has an attacker and he's a good guy, play sound
if ( ubAttacker != NOBODY )