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Fix: during retreat, mercs got a morale penalty for being a pacifist, instead of getting it unless they are pacifist
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8360 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -789,7 +789,7 @@ void HandleMoraleEvent( SOLDIERTYPE *pSoldier, INT8 bMoraleEvent, INT16 sMapX, I
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if ( !HAS_SKILL_TRAIT( pTeamSoldier, COVERT_NT ) || ( (pTeamSoldier->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER)) == 0) )
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{
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// SANDRO - no penalty for pacifists to run away
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if ( DoesMercHavePersonality( pTeamSoldier, CHAR_TRAIT_PACIFIST ) )
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if ( !DoesMercHavePersonality( pTeamSoldier, CHAR_TRAIT_PACIFIST ) )
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HandleMoraleEventForSoldier( pTeamSoldier, MORALE_RAN_AWAY );
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// Double morale drop for aggressive people
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