Fix: during retreat, mercs got a morale penalty for being a pacifist, instead of getting it unless they are pacifist

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8360 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-01-11 23:26:30 +00:00
parent 4d48876c1f
commit 1b39535b15
+1 -1
View File
@@ -789,7 +789,7 @@ void HandleMoraleEvent( SOLDIERTYPE *pSoldier, INT8 bMoraleEvent, INT16 sMapX, I
if ( !HAS_SKILL_TRAIT( pTeamSoldier, COVERT_NT ) || ( (pTeamSoldier->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER)) == 0) )
{
// SANDRO - no penalty for pacifists to run away
if ( DoesMercHavePersonality( pTeamSoldier, CHAR_TRAIT_PACIFIST ) )
if ( !DoesMercHavePersonality( pTeamSoldier, CHAR_TRAIT_PACIFIST ) )
HandleMoraleEventForSoldier( pTeamSoldier, MORALE_RAN_AWAY );
// Double morale drop for aggressive people