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- always show game progress in version info (was only when using cheats)
- returned AI movement orders in MovementMode to old values (enemies were moving too slow, needs correction) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@248 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -776,7 +776,7 @@ void DisplayGameSettings( )
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// JA2Gold: no timed turns
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s", gzGIOScreenText[ GIO_TIMED_TURN_TITLE_TEXT ], gzGIOScreenText[ GIO_NO_TIMED_TURNS_TEXT + gGameOptions.fTurnTimeLimit ] );
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if( CHEATER_CHEAT_LEVEL() )
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//if( CHEATER_CHEAT_LEVEL() )
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{
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, gzLateLocalizedString[58], CurrentPlayerProgressPercentage(), HighestPlayerProgressPercentage() );
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}
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.234" };
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INT16 zVersionLabel[256] = { L"Release v1.13.249" };
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#endif
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@@ -43,7 +43,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.234_2006_06_15.exe"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.249_2006_06_15.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -546,7 +546,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.234_2006_06_15.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.249_2006_06_15.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -43,13 +43,13 @@ UINT16 MovementMode[LAST_MOVEMENT_ACTION + 1][NUM_URGENCY_STATES] =
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{WALKING, WALKING, WALKING }, // AI_ACTION_RANDOM_PATROL
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{WALKING, RUNNING, RUNNING }, // AI_ACTION_SEEK_FRIEND
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{WALKING, WALKING, SWATTING }, // AI_ACTION_SEEK_OPPONENT
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{WALKING, RUNNING, RUNNING }, // AI_ACTION_SEEK_OPPONENT
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{RUNNING, RUNNING, RUNNING }, // AI_ACTION_TAKE_COVER
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{WALKING, RUNNING, RUNNING }, // AI_ACTION_GET_CLOSER
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{WALKING, WALKING, WALKING }, // AI_ACTION_POINT_PATROL,
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{WALKING, RUNNING, RUNNING }, // AI_ACTION_LEAVE_WATER_GAS,
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{WALKING, WALKING, SWATTING }, // AI_ACTION_SEEK_NOISE,
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{WALKING, SWATTING, RUNNING }, // AI_ACTION_SEEK_NOISE,
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{RUNNING, RUNNING, RUNNING }, // AI_ACTION_ESCORTED_MOVE,
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{WALKING, RUNNING, RUNNING }, // AI_ACTION_RUN_AWAY,
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