- always show game progress in version info (was only when using cheats)

- returned AI movement orders in MovementMode to old values (enemies were moving too slow, needs correction)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@248 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-06-17 11:14:21 +00:00
parent dae7f064d0
commit 1bab809f13
4 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -776,7 +776,7 @@ void DisplayGameSettings( )
// JA2Gold: no timed turns
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s: %s", gzGIOScreenText[ GIO_TIMED_TURN_TITLE_TEXT ], gzGIOScreenText[ GIO_NO_TIMED_TURNS_TEXT + gGameOptions.fTurnTimeLimit ] );
if( CHEATER_CHEAT_LEVEL() )
//if( CHEATER_CHEAT_LEVEL() )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, gzLateLocalizedString[58], CurrentPlayerProgressPercentage(), HighestPlayerProgressPercentage() );
}
+1 -1
View File
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.234" };
INT16 zVersionLabel[256] = { L"Release v1.13.249" };
#endif
+2 -2
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@@ -43,7 +43,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.234_2006_06_15.exe"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.249_2006_06_15.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.234_2006_06_15.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.249_2006_06_15.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+2 -2
View File
@@ -43,13 +43,13 @@ UINT16 MovementMode[LAST_MOVEMENT_ACTION + 1][NUM_URGENCY_STATES] =
{WALKING, WALKING, WALKING }, // AI_ACTION_RANDOM_PATROL
{WALKING, RUNNING, RUNNING }, // AI_ACTION_SEEK_FRIEND
{WALKING, WALKING, SWATTING }, // AI_ACTION_SEEK_OPPONENT
{WALKING, RUNNING, RUNNING }, // AI_ACTION_SEEK_OPPONENT
{RUNNING, RUNNING, RUNNING }, // AI_ACTION_TAKE_COVER
{WALKING, RUNNING, RUNNING }, // AI_ACTION_GET_CLOSER
{WALKING, WALKING, WALKING }, // AI_ACTION_POINT_PATROL,
{WALKING, RUNNING, RUNNING }, // AI_ACTION_LEAVE_WATER_GAS,
{WALKING, WALKING, SWATTING }, // AI_ACTION_SEEK_NOISE,
{WALKING, SWATTING, RUNNING }, // AI_ACTION_SEEK_NOISE,
{RUNNING, RUNNING, RUNNING }, // AI_ACTION_ESCORTED_MOVE,
{WALKING, RUNNING, RUNNING }, // AI_ACTION_RUN_AWAY,