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Item updates (#161) from kitty624
Item updates
items.xml
Soda (from vending machine), added drugtype
Sawed-off and Super Shorty, item size changed to fit SG Holster
Pepper spray and canister, item size added, prior didn't have one
Added covert-tag to a few pistols with matching description text
drugs.xml
added drugtype for Soda (vending machine)
pockets.xml
changed pocket 25 for SG Holster
lower itemsize allowed to restrict to short shotguns
This commit is contained in:
@@ -806,4 +806,39 @@ If <chance> is set, this is the chance that this effect is applied when consumin
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<chance>3</chance>
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</DISEASE_EFFECT>
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</DRUG>
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<DRUG>
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<!-- the Soda we get at vending machines -->
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<uiIndex>21</uiIndex>
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<szName>Soda</szName>
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<!-- BP -->
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<DRUG_EFFECT>
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<effect>1</effect>
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<duration>4</duration>
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<size>40</size>
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</DRUG_EFFECT>
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<!-- AP -->
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<DRUG_EFFECT>
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<effect>2</effect>
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<duration>2</duration>
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<size>2</size>
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</DRUG_EFFECT>
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<!-- AGI -->
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<DRUG_EFFECT>
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<effect>6</effect>
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<duration>5</duration>
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<size>2</size>
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</DRUG_EFFECT>
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<!-- Nervous -->
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<DISABILITY_EFFECT>
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<disability>2</disability>
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<duration>6</duration>
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<chance>40</chance>
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</DISABILITY_EFFECT>
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<!-- Chance to help curing (vomiting and diarrhea caused by) Staphylococcus -->
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<DISEASE_EFFECT>
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<disease>4</disease>
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<size>-50</size>
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<chance>30</chance>
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</DISEASE_EFFECT>
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</DRUG>
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</DRUGSLIST>
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@@ -19833,6 +19833,7 @@
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Covert>1</Covert>
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<ShowStatus>1</ShowStatus>
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<BigGunList>1</BigGunList>
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<STAND_MODIFIERS />
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@@ -20578,6 +20579,7 @@
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Covert>1</Covert>
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<ShowStatus>1</ShowStatus>
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<BigGunList>1</BigGunList>
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<STAND_MODIFIERS />
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@@ -21148,7 +21150,7 @@
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<ubCursor>3</ubCursor>
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<ubGraphicNum>128</ubGraphicNum>
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<ubWeight>15</ubWeight>
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<ItemSize>5</ItemSize>
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<ItemSize>3</ItemSize>
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<usPrice>700</usPrice>
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<ubCoolness>3</ubCoolness>
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<bReliability>5</bReliability>
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@@ -21920,7 +21922,7 @@
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<ubCursor>3</ubCursor>
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<ubGraphicNum>197</ubGraphicNum>
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<ubWeight>18</ubWeight>
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<ItemSize>4</ItemSize>
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<ItemSize>3</ItemSize>
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<usPrice>900</usPrice>
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<ubCoolness>4</ubCoolness>
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<bReliability>2</bReliability>
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@@ -22200,6 +22202,7 @@
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Covert>1</Covert>
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<ShowStatus>1</ShowStatus>
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<BigGunList>1</BigGunList>
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<STAND_MODIFIERS />
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@@ -24454,6 +24457,7 @@
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Covert>1</Covert>
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<ShowStatus>1</ShowStatus>
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<BigGunList>1</BigGunList>
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<STAND_MODIFIERS />
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@@ -33207,6 +33211,7 @@
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Covert>1</Covert>
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<ShowStatus>1</ShowStatus>
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<BigGunList>1</BigGunList>
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<STAND_MODIFIERS />
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@@ -48934,6 +48939,7 @@
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<ubGraphicNum>155</ubGraphicNum>
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<ubWeight>1</ubWeight>
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<ubPerPocket>2</ubPerPocket>
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<ItemSize>18</ItemSize>
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<usPrice>8</usPrice>
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<ubCoolness>1</ubCoolness>
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<BR_NewInventory>6</BR_NewInventory>
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@@ -48960,6 +48966,7 @@
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<ubGraphicNum>156</ubGraphicNum>
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<ubWeight>1</ubWeight>
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<ubPerPocket>8</ubPerPocket>
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<ItemSize>12</ItemSize>
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<usPrice>2</usPrice>
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<ubCoolness>1</ubCoolness>
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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@@ -52024,9 +52031,10 @@
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<ItemSize>18</ItemSize>
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<usPrice>3</usPrice>
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<ubCoolness>1</ubCoolness>
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<DrugType>21</DrugType>
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<FoodType>40</FoodType>
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<usPortionSize>100</usPortionSize>
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<usPortionSize>100</usPortionSize>
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<Soda>1</Soda>
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<Metal>1</Metal>
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<STAND_MODIFIERS />
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@@ -451,8 +451,7 @@
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<pType>2</pType>
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<pRestriction>2</pRestriction>
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<pVolume>20</pVolume>
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<ItemCapacityPerSize4>1</ItemCapacityPerSize4>
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<ItemCapacityPerSize5>1</ItemCapacityPerSize5>
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<ItemCapacityPerSize3>1</ItemCapacityPerSize3>
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</POCKET>
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<POCKET>
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<pIndex>26</pIndex>
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