Fix: if a militia group in movement is attacked and flees from autoresolve, they remain in the sector

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8540 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-03-07 21:09:27 +00:00
parent 88f6f8cc06
commit 1e38e07ad9
+1 -2
View File
@@ -2336,8 +2336,7 @@ BOOLEAN MilitiaGroupInvolvedInThisCombat( GROUP *pGroup )
// player group, non-empty, not between sectors, in the right sector, isn't a group of in transit, dead, or POW mercs,
// and either not the helicopter group, or the heli is on the ground
if ( pGroup->usGroupTeam == MILITIA_TEAM && pGroup->ubGroupSize &&
!pGroup->fBetweenSectors )
if ( pGroup->usGroupTeam == MILITIA_TEAM && pGroup->ubGroupSize )
{
if ( CurrentBattleSectorIs( pGroup->ubSectorX, pGroup->ubSectorY, pGroup->ubSectorZ ) )
{