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Fix: if a militia group in movement is attacked and flees from autoresolve, they remain in the sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8540 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2336,8 +2336,7 @@ BOOLEAN MilitiaGroupInvolvedInThisCombat( GROUP *pGroup )
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// player group, non-empty, not between sectors, in the right sector, isn't a group of in transit, dead, or POW mercs,
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// and either not the helicopter group, or the heli is on the ground
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if ( pGroup->usGroupTeam == MILITIA_TEAM && pGroup->ubGroupSize &&
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!pGroup->fBetweenSectors )
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if ( pGroup->usGroupTeam == MILITIA_TEAM && pGroup->ubGroupSize )
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{
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if ( CurrentBattleSectorIs( pGroup->ubSectorX, pGroup->ubSectorY, pGroup->ubSectorZ ) )
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{
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