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New exe build (609)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@609 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.602" };
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INT16 zVersionLabel[256] = { L"Release v1.13.609" };
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#endif
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INT8 czVersionNumber[16] = { "Build 06.10.13" };
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INT8 czVersionNumber[16] = { "Build 06.10.30" };
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INT16 zTrackingNumber[16] = { L"Z" };
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+2
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@@ -43,7 +43,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_602.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_603.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -546,7 +546,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_602.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_609.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -1069,6 +1069,7 @@ INT32 FindBestPath(SOLDIERTYPE *s , INT16 sDestination, INT8 ubLevel, INT16 usMo
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goto NEXTDIR;
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}
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// WANNE: Know mines (for enemy or player) do not explode - BEGIN
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if ( gpWorldLevelData[newLoc].uiFlags & (MAPELEMENT_ENEMY_MINE_PRESENT | MAPELEMENT_PLAYER_MINE_PRESENT) )
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{
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if (s->bSide == 0)
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@@ -1092,6 +1093,7 @@ INT32 FindBestPath(SOLDIERTYPE *s , INT16 sDestination, INT8 ubLevel, INT16 usMo
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}
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}
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}
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// WANNE: - END
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//how much is admission to the next tile
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if ( gfPathAroundObstacles )
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@@ -15,11 +15,14 @@
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// Debug version of the editor!
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//#define JA2EDITOR
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/*
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// Editor
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#ifdef _DEBUG
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#ifndef JA2TESTVERSION
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#define JA2TESTVERSION
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#endif
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#endif
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*/
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// Do combinations
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#ifdef JA2TESTVERSION
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