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- bugfix: Removed the serious bug that was added in exe build 568
- feature: Re-enabled auto save (USE_AUTO_SAVE in ja2_options.ini) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@576 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-4
@@ -366,7 +366,7 @@ void LoadGameExternalOptions()
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gGameExternalOptions.ubBreathGainReductionPerRainIntensity = iniReader.ReadFloat("JA2 Rain Settings","BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY",25);
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// Thunder settings
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gGameExternalOptions.gfAllowLightning = iniReader.ReadBoolean("JA2 Thunder Settings","ALLOW_LIGHTNING",0);
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gGameExternalOptions.gfAllowLightning = iniReader.ReadBoolean("JA2 Thunder Settings","ALLOW_LIGHTNING",TRUE);
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gGameExternalOptions.guiMinLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",5);
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gGameExternalOptions.guiMaxLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",15);
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gGameExternalOptions.guiMinDLInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS",1);
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@@ -472,11 +472,9 @@ void LoadGameExternalOptions()
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// WANNE: Drop Items
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gGameExternalOptions.ubEnemiesItemDrop = iniReader.ReadInteger("JA2 Gameplay Settings","ENEMIES_ITEM_DROP", 0);
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// WANNE: Auto save: I did not set USE_AUTO_SAVE in the ja2_options.ini, because
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// the game always crashes after a "normal" savegame is loaded after loading an autosave
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// WANNE: Auto save: Attention: The game always crashes after a "normal" savegame is loaded after loading an autosave
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// So for now USE_AUTO_SAVE is always false.
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// The game crashes when removing mouse region that are not set
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// After we fix that bug, we can make the entry USE_AUTO_SAVE in the ja2_options.ini
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gGameExternalOptions.gfUseAutoSave = iniReader.ReadBoolean("JA2 Gameplay Settings","USE_AUTO_SAVE",FALSE);
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// Militia settings
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+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.568" };
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INT16 zVersionLabel[256] = { L"Release v1.13.575" };
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#endif
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INT8 czVersionNumber[16] = { "Build 06.09.26" };
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INT8 czVersionNumber[16] = { "Build 06.09.28" };
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INT16 zTrackingNumber[16] = { L"Z" };
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@@ -3386,8 +3386,7 @@ UINT8 WhoIsThere2( INT16 sGridNo, INT8 bLevel )
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// person must either have their pSoldier->sGridNo here or be non-passable
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if ( (pStructure->fFlags & STRUCTURE_PERSON) && ( !(pStructure->fFlags & STRUCTURE_PASSABLE) || MercPtrs[ pStructure->usStructureID ]->sGridNo == sGridNo) )
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{
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// WANNE NEW: CTH Fix
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//if ( ( bLevel == 0 && pStructure->sCubeOffset == 0 ) || (bLevel > 0 && pStructure->sCubeOffset > 0) )
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if ( ( bLevel == 0 && pStructure->sCubeOffset == 0 ) || (bLevel > 0 && pStructure->sCubeOffset > 0) )
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{
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// found a person, on the right level!
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// structure ID and merc ID are identical for merc structures
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