Restoration of aiming circles for melee attacks under NCTH (by Shadooow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9018 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-05-12 17:43:08 +00:00
parent 5607d57385
commit 23601a2e30
+1 -1
View File
@@ -1892,7 +1892,7 @@ void UpdateAnimatedCursorFrames( UINT32 uiCursorIndex )
pCurImage = &( pCurData->Composites[ cnt ] );
// Flugente: now using enums instead of hardcoded values
//CHRISL: NCTH uses a completely different cursor so if we're in NCTH mode, we want to use different graphics
if(UsingNewCTHSystem() == true)
if (UsingNewCTHSystem() == true && uiCursorIndex != 25 && uiCursorIndex != 26 && uiCursorIndex != 28 && uiCursorIndex != 39 && uiCursorIndex != 40 && uiCursorIndex != 42)
{
switch(pCurImage->uiFileIndex)
{