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Restoration of aiming circles for melee attacks under NCTH (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9018 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1892,7 +1892,7 @@ void UpdateAnimatedCursorFrames( UINT32 uiCursorIndex )
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pCurImage = &( pCurData->Composites[ cnt ] );
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pCurImage = &( pCurData->Composites[ cnt ] );
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// Flugente: now using enums instead of hardcoded values
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// Flugente: now using enums instead of hardcoded values
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//CHRISL: NCTH uses a completely different cursor so if we're in NCTH mode, we want to use different graphics
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//CHRISL: NCTH uses a completely different cursor so if we're in NCTH mode, we want to use different graphics
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if(UsingNewCTHSystem() == true)
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if (UsingNewCTHSystem() == true && uiCursorIndex != 25 && uiCursorIndex != 26 && uiCursorIndex != 28 && uiCursorIndex != 39 && uiCursorIndex != 40 && uiCursorIndex != 42)
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{
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{
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switch(pCurImage->uiFileIndex)
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switch(pCurImage->uiFileIndex)
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{
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{
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