Disabled clearing next AI action in CancelAIAction as it may interfere with scripted actions code.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9077 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-06-12 17:33:16 +00:00
parent f71a462445
commit 2459f90412
+2 -2
View File
@@ -1470,13 +1470,13 @@ void CancelAIAction(SOLDIERTYPE *pSoldier, UINT8 ubForce)
ActionDone(pSoldier);
// sevenfm: reset next action
if(!AreInMeanwhile())
/*if(!AreInMeanwhile())
{
pSoldier->aiData.bNextAction = AI_ACTION_NONE;
pSoldier->aiData.usNextActionData = 0;
pSoldier->aiData.bNextTargetLevel = 0;
pSoldier->iNextActionSpecialData = 0;
}
}*/
}