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-ensured enemies have a minimum number of bullets, rather than a random # of clips (at least 20 bullets) This should stop those guys with the sawed-off shotguns (2rd capacity) from running away after 5-10 shots.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@244 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -897,6 +897,12 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ChooseWeaponForSoldierCreateStruct: create ammo"));
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ChooseWeaponForSoldierCreateStruct: create ammo"));
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if( bAmmoClips && usAmmoIndex )
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if( bAmmoClips && usAmmoIndex )
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{
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{
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//Madd: ensure a minimum # of bullets to make sure enemies don't run out and run away
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while ( bAmmoClips * Weapon[usGunIndex].ubMagSize < 20 ) // each soldier should have at least 20 bullets, ie: 2 9mm 15rd clips, 3 7rd shotgun shells, 4 6rd speedloaders, etc.
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{
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bAmmoClips++;
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}
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CreateItems( usAmmoIndex, 100, bAmmoClips, &Object );
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CreateItems( usAmmoIndex, 100, bAmmoClips, &Object );
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Object.fFlags |= OBJECT_UNDROPPABLE;
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Object.fFlags |= OBJECT_UNDROPPABLE;
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PlaceObjectInSoldierCreateStruct( pp, &Object );
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PlaceObjectInSoldierCreateStruct( pp, &Object );
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