- Forget to set 50/50 chance for the new UB loadscreens

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1281 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2011-04-19 08:32:29 +00:00
parent c34ab43816
commit 263fceec02
@@ -201,7 +201,7 @@ INFO: Hight resolution loadscreens must be postfixed in the filesystem with _800
<SECTOR>
<uiIndex>18</uiIndex>
<szLocation>B2</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayChitzena</szDay>
<szNight>Loadscreens\LS_NightChitzena</szNight>
@@ -543,7 +543,7 @@ INFO: Hight resolution loadscreens must be postfixed in the filesystem with _800
<SECTOR>
<uiIndex>52</uiIndex>
<szLocation>D4</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMine</szDay>
<szNight>Loadscreens\LS_NightMine</szNight>
@@ -1177,7 +1177,7 @@ INFO: Hight resolution loadscreens must be postfixed in the filesystem with _800
<SECTOR>
<uiIndex>115</uiIndex>
<szLocation>H3</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMine</szDay>
<szNight>Loadscreens\LS_NightMine</szNight>
@@ -1227,7 +1227,7 @@ INFO: Hight resolution loadscreens must be postfixed in the filesystem with _800
<SECTOR>
<uiIndex>120</uiIndex>
<szLocation>H8</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMine</szDay>
<szNight>Loadscreens\LS_NightMine</szNight>
@@ -1277,7 +1277,7 @@ INFO: Hight resolution loadscreens must be postfixed in the filesystem with _800
<SECTOR>
<uiIndex>125</uiIndex>
<szLocation>H13</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMilitary</szDay>
<szNight>Loadscreens\LS_NightMilitary</szNight>
@@ -1287,7 +1287,7 @@ INFO: Hight resolution loadscreens must be postfixed in the filesystem with _800
<SECTOR>
<uiIndex>126</uiIndex>
<szLocation>H14</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMilitary</szDay>
<szNight>Loadscreens\LS_NightMilitary</szNight>
@@ -1438,7 +1438,7 @@ INFO: Hight resolution loadscreens must be postfixed in the filesystem with _800
<SECTOR>
<uiIndex>141</uiIndex>
<szLocation>I13</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMilitary</szDay>
<szNight>Loadscreens\LS_NightMilitary</szNight>
@@ -2183,7 +2183,7 @@ INFO: Hight resolution loadscreens must be postfixed in the filesystem with _800
<SECTOR>
<uiIndex>215</uiIndex>
<szLocation>N7</szLocation>
<RandomAltSector>0</RandomAltSector>
<RandomAltSector>1</RandomAltSector>
<szImageFormat>STI</szImageFormat>
<szDay>Loadscreens\LS_DayMilitary</szDay>
<szNight>Loadscreens\LS_NightMilitary</szNight>