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Fix: when merc starting gear is distributed into inventory, it is possible that too many items are spawned if an item stack is ahared over several slots
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8154 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -592,7 +592,7 @@ void DistributeInitialGear(MERCPROFILESTRUCT *pProfile)
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iSlot = AnyFreeBigEnoughPocket (pProfile, &tInv[iOrder[i]]);
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if(iSlot != -1)
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{
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MakeProfileInvItemThisSlot(pProfile, iSlot, tInv[iOrder[i]].inv, tInv[iOrder[i]].iStatus, tInv[iOrder[i]].iNumber);
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MakeProfileInvItemThisSlot( pProfile, iSlot, tInv[iOrder[i]].inv, tInv[iOrder[i]].iStatus, pProfile->bInvNumber[iSlot] + 1 );
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iSet = TRUE;
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}
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}
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